Deck & Commander Strategies
Jeska, Thrice Reborn
Utilizes fast mana and spell recursion with cards like Terminate Study and Underworld Breach to generate infinite mana and storm count, then finishes opponents by milling them out with Brain Freeze or pinging with Jeska's activated ability.
Ishai, Ojutai Dragonspeaker
Focuses on incremental growth through combat damage triggers and controlling the board with tempo plays, leveraging synergy between Ishai and artifact/enchantment support.
Estrid, the Masked
Centers on enchantment synergies, protecting key permanents like The One Ring, and using Estrid's ability to untap enchanted permanents to gain tempo and value.
Selvala, Heart of the Wilds
Ramp-heavy strategy aiming to generate large amounts of mana quickly with creatures and enchantments, enabling big plays and board presence with powerful creatures and spells.
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
Combines lifegain and creature enhancement with potential to transform into a planeswalker, applying pressure through combat and enchantment-based synergies.
Gameplay Insights
- 1
The early use of Terminate Study and Underworld Breach created a potent storm combo enabling infinite mana and massive milling, demonstrating the power of recursion combined with storm mechanics in Jeska's deck.
- 2
Using Danith Magistrate as an instant-speed disruption was a clever attempt to slow down the combo player, but it was countered effectively, showing the importance of interaction in combo-heavy metas.
- 3
Protecting The One Ring with enchantments and Estrid's untap ability showcased the synergy between enchantments and the commander’s abilities, allowing for sustained board control and resilience.
- 4
Manglehorn was used strategically to destroy key artifacts like Arcane Signet, disrupting other players' mana bases and tempo.
- 5
The game highlighted the balance between aggressive combo lines and incremental value strategies, with players leveraging their commanders’ unique strengths to adapt to evolving board states.
Notable Cards
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Brain Freeze
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Underworld Breach
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Lion's Eye Diamond
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The One Ring
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Mana Vault
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Arcane Signet
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Manglehorn
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Birds of Paradise
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Gilded Drake
Gameplay Summary
The game started off with a fast-paced mana acceleration from several players, including early plays of Mana Vault, Arcane Signet, and Ancient Tomb.
Josh's Jeska, Thrice Reborn deck quickly established a powerful engine involving Brainstorm and Terminate Study, enabling him to assemble a lethal combo with Underworld Breach and Lion's Eye Diamond to mill out the entire table with Brain Freeze, winning the game swiftly.
The key turning point was Josh's ability to chain spells and generate infinite mana, leveraging Jeska's minus ability to ping opponents, effectively ending the game before others could respond. In the following game, the pace slowed down with more setup turns and interaction.
The One Ring was cast early by Estrid, the Masked, and protected with enchantments to maintain board presence.
Selvala, Heart of the Wilds focused on ramp and board development, while Heliod aimed to transform and apply pressure using his dual nature.
The game featured strategic plays around protection and mana fixing, with players leveraging their commanders' unique abilities to build advantage.
The interplay between enchantments and artifact synergies became more prominent, with players carefully balancing aggression and defense.