Deck Strategies
Vorinclex // The Grand Evolution
The deck aims to create a massive army of Scoot Swarm tokens by playing multiple lands each turn with the help of cards like Azusa and Exploration. Vorinclex enhances this strategy by doubling the token production.
Borborygmos and Fblthp
This deck focuses on landfall and card draw synergies, using Simone and Dina's abilities to draw cards and control the board.
Errant and Giada
This deck leverages creatures and spell synergies, with Vega, The Watcher enhancing card draw and Jojo's Familiar reducing spell costs. It also uses lawmages binding for control.
Zimone and Dina
The deck aims to gain advantage over the game by playing multiple lands and utilizing them to fuel card draw and other effects. It relies on cards like Toralf, God of Fury for damage output.
Gameplay Insights
- 1
Sam's casting of Scoot Swarm followed by multiple land drops created an overwhelming board presence that eventually led to his victory.
- 2
Tom's utilization of Simone and Dina's card draw and landfall synergies was a key part of his strategy, though it wasn't sufficient to combat Sam's token army.
- 3
Extra's attempt to control the board with Toralf, God of Fury was notable but didn't turn the tide of the game.
- 4
John's use of Vega, The Watcher for card advantage and lawmages binding for control contributed to his game plan, but couldn't compete with Sam's aggressive token strategy.
Notable Cards
Vorinclex, Monstrous Raider
Azusa, Lost but Seeking
Exploration
Dina, Soul Steeper
Toralf, God of Fury // Toralf's Hammer
Vega, the Watcher
Summary
The game kicked off with a series of land plays and minor creature casts. As it progressed, the players started to establish their boards, most notably with Sam casting Scoot Swarm and his commander, Vorinclex, leading to a multitude of tokens. Tom, playing Borborygmos and Fblthp, attempted to maintain board control by drawing cards through Simone and Dina's abilities. Extra, piloting Errant and Giada, tried to counter the growing threat with Toralf, God of Fury and his commanders, while John, running Zimone and Dina, mainly focused on maintaining board presence. However, Sam's overwhelming Scoot Swarm, amplified by Vorinclex and the repeated land drops through Azusa and Exploration, led him to victory as he decimated his opponents' life totals.