Underrated Who Cares? Cedh Gameplay - Korvold Vs Estrid Vs Tymna/Malcolm Vs Armix/Kraum thumbnail Blurred backdrop thumbnail
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Underrated Who Cares? Cedh Gameplay - Korvold Vs Estrid Vs Tymna/Malcolm Vs Armix/Kraum

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Korvold, Fae-Cursed King

    Korvold, Fae-Cursed King

    Generate massive card advantage by sacrificing lands and creatures to Korvold, growing him large and drawing multiple cards per turn, then winning through overwhelming board presence and value.

  • Estrid, the Masked

    Estrid, the Masked

    Utilize enchantment-based ramp and stax elements to control the board while drawing cards through enchantress effects, slowly locking opponents down and gaining incremental advantage.

  • Tymna the Weaver Malcolm, Keen-Eyed Navigator

    Tymna the Weaver / Malcolm, Keen-Eyed Navigator

    Employ artifact stax and disruption to lock down opponents, while drawing cards from combat damage and incremental advantage, aiming to outvalue opponents and control the pace of the game.

  • Kraum, Ludevic's Opus Armix, Filigree Thrasher

    Armix, Filigree Thrasher / Kraum, Ludevic's Opus

    Execute a turbo combo deck focused on quickly assembling mana rocks and using Pneumatic Betrayal to cheat out multiple mana sources for a fast and explosive win.

Gameplay Insights

  • 1

    Korvold's use of Culling Ritual to clear the board and then recover key pieces with Eternal Witness was a crucial turning point that maintained his momentum.

  • 2

    Armix's Pneumatic Betrayal allowed recasting multiple mana rocks for rapid mana generation, setting up for a near-instant combo win if uninterrupted.

  • 3

    The interaction of Chain of Vapor with fetch lands and Korvold's sacrifice triggered complex responses, highlighting the importance of timing and resource management.

  • 4

    Players frequently used discard and counterspells to disrupt key spells like Jessica's Will and tutors, emphasizing the tight interaction typical in cEDH games.

  • 5

    The Tymna/Malcolm player leveraged artifact stax and commander combat damage card draw to slowly whittle down opponents while keeping the board under control.

  • 6

    Estrid's enchantress package provided steady card draw and ramp, enabling a stax lock with enchantments while drawing multiple cards per turn.

Notable Cards

  • Korvold, Fae-Cursed King

    Korvold, Fae-Cursed King

  • Culling Ritual

    Culling Ritual

  • Dockside Extortionist

    Dockside Extortionist

  • Carpet of Flowers

    Carpet of Flowers

  • Eternal Witness

    Eternal Witness

  • Slaughter Pact

    Slaughter Pact

  • Chain of Vapor

    Chain of Vapor

  • Tainted Pact

    Tainted Pact

  • Dark Ritual

    Dark Ritual

Gameplay Summary

The game started with each player ramping and setting up their board state, with Korvold leveraging card draw from sacrificing lands and creatures, quickly establishing board presence with powerful creatures like Dockside Extortionist.

Estrid focused on enchantment-based ramp and card draw, using enchantresses and carpet of flowers to generate advantage.

Tymna/Malcolm aimed to control the board with artifact stax effects and incremental card draw from commander combat damage, while Armix/Kraum was poised for a fast combo finish.

Early interactions saw disruption such as removal, counterspells, and key card theft, slowing down some of the more explosive plays.

A pivotal moment came when Korvold used a culling ritual to execute a board wipe, then recovered powerful resources with Eternal Witness and continued to apply pressure through card advantage and creature threats.

Meanwhile, Armix leveraged Pneumatic Betrayal to cheat out multiple mana rocks, setting up for a quick combo turn to potentially end the game.

The game featured heavy interaction around resource denial and careful mana management, with players balancing between stax elements and combo potential.

The ongoing battle appeared to hinge on navigating these disruption layers and timing win conditions before opponents could stabilize or respond.

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