Deck & Commander Strategies

Mass of Mysteries
Focuses on ramping and value generation through enchantments and token creation, aiming to overwhelm opponents with flying elementals and continuous card advantage.

Galadriel, Light of Valinor
Leverages Galadriel's ability to generate mana, draw cards, and place counters to create a strong board presence and maintain card flow, supporting a midrange value plan.

Kenrith, the Returned King
Utilizes Kenrith's versatile abilities to manipulate life, reanimate creatures, and support various board states, aiming for flexible answers and powerful reanimation combos.

Auntie Ool, Cursewretch
Centers around curse synergies and control elements, disrupting opponents while building incremental advantages through enchantments and creature interactions.
Gameplay Insights
- 1
Hoofprint of the Stag was key for generating flying elemental tokens through card draw, providing a steady stream of attackers and board presence.
- 2
Galadriel's triggered abilities were used to scry and draw cards, as well as generate mana and distribute counters, enhancing value each turn.
- 3
Kenrith's role was highlighted by plans to reanimate powerful creatures, with players carefully managing their graveyards and mana colors to enable this.
- 4
Horde of Notions provided a significant tempo boost with its haste and ability to cast elemental cards from the graveyard, creating a strong offensive threat.
- 5
Players engaged in strategic card draw and discard interactions, such as with Sephilid Broker, to filter hands and set up graveyard synergies.
- 6
The early turns involved cautious development and ramp, setting the stage for impactful midgame plays and shifting board control.
Notable Cards
-

Galadriel, Light of Valinor
-

Kenrith, the Returned King
-

Horde of Notions
-

Farhaven Elf
-

Circuit Mender
-

Cultivate
-

Abundant Growth
Gameplay Summary
The game starts with players ramping and developing their boards through standard land drops and mana acceleration, such as Birds of Paradise and Farhaven Elf.
Early turns focus on setting up value engines like Hoofprint of the Stag, which generates flying elemental tokens by drawing cards, and Galadriel, Light of Valinor, whose triggers provide mana, card advantage, and board control.
The players demonstrate a friendly competitive atmosphere, with interaction including card draw and discard effects and minor combat skirmishes.
Midgame sees Kenrith, the Returned King, enter the battlefield, signaling a shift toward utilizing his versatile abilities to reanimate creatures and manipulate board states.
Another pivotal moment is the casting of Horde of Notions, an elemental that can be replayed from the graveyard, bringing a surge of aggression and board presence with vigilance, haste, and trample.
Players leverage their commanders' strengths and synergistic enchantments, with card draw and token generation enabling sustained pressure.
Strategic decisions around discarding and managing resources hint at upcoming plays to capitalize on graveyard and reanimation mechanics.
The game is still unfolding with players preparing for impactful turns ahead.






















![Season Finale Fan Special [Commander VS 305] | Magic: the Gathering Commander Gameplay thumbnail](https://i.ytimg.com/vi/4VCbfC4ADDk/sddefault.jpg)


![Commander VS S17E4: Linden VS Syr Konrad VS Kenrith VS Torbran [EDH] thumbnail](https://i.ytimg.com/vi/PvUddo1rzeo/sddefault.jpg)












