Tabletop EDH with The Dominion of Dweebs! | Magic: The Gathering Commander Gameplay thumbnail Blurred backdrop thumbnail

Tabletop EDH with The Dominion of Dweebs! | Magic: The Gathering Commander Gameplay

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Sleeves & Dweebs 26 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

    Utilizes sacrifice effects to disrupt opponents' boards by forcing them to sacrifice permanents each turn, aiming to control the pace of the game and gradually wear down opponents.

  • Giada, Font of Hope

    Giada, Font of Hope

    Focuses on creating a wide board of angels with vigilance and flying, leveraging angel tribal synergies and life gain to overwhelm opponents.

  • Sovereign Okinec Ahau

    Sovereign Okinec Ahau

    Ramp-heavy deck that accelerates mana using spells like Cultivate and Wild Growth, enabling the casting of powerful spells and permanents early while maintaining board presence.

  • Saruman of Many Colors

    Saruman of Many Colors

    A versatile, multicolor deck that plays a variety of spells, including value creatures and enchantments, with an emphasis on adaptability and resource advantage.

Gameplay Insights

  • 1

    The roll-off for sacrifice triggers from Braids created a tense moment that resulted in Blood Artist being removed, shifting the threat dynamics on the board.

  • 2

    Casting Time Stretch with a high roll-off provided a crucial extra turn, allowing the player to draw multiple cards and gain a tempo advantage.

  • 3

    Players effectively tracked the Monarch status using dice on decks to avoid missing triggers and maximize value from the Monarch mechanic.

  • 4

    Ramp spells like Cultivate and Wild Growth were key to accelerating mana development, enabling the quick deployment of impactful creatures and spells.

  • 5

    Saruman Paragon’s ability to replay permanents from the graveyard added resilience to its controller’s board state, making it difficult to remove threats permanently.

Notable Cards

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

  • Blood Artist

    Blood Artist

  • Esper Sentinel

    Esper Sentinel

  • Cultivate

    Cultivate

  • Time Stretch

    Time Stretch

  • Forbidden Alchemy

    Forbidden Alchemy

  • Temple of Plenty

    Temple of Plenty

  • Necrotic Ooze

    Necrotic Ooze

Gameplay Summary

The game started with players developing their mana bases and deploying early threats like Blood Artist and Esper Sentinel.

Braids, Arisen Nightmare, entered the battlefield early, creating tension due to its ability to force sacrifices each turn.

A key moment involved a roll-off for Braids' sacrifice trigger, where one player lost Blood Artist, slightly shifting the board state.

Ramp spells such as Cultivate helped accelerate mana development, allowing for more impactful plays sooner.

Time Stretch was cast with a near-perfect roll-off, granting an extra turn and enabling a player to draw multiple cards, increasing their options significantly.

The board began to fill with creatures and value-generating permanents, including angels from Giada, Font of Hope, and tokens from other commanders.

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