Arden & Silas vs Yisan vs Thrasios & Smasher vs Tymna and Malcolm cEDH Gameplay thumbnail Blurred backdrop thumbnail
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Arden & Silas vs Yisan vs Thrasios & Smasher vs Tymna and Malcolm cEDH Gameplay

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Ardenn, Intrepid Archaeologist Silas Renn, Seeker Adept

    Ardenn, Intrepid Archaeologist & Silas Renn, Seeker Adept

    Control deck leveraging equipment synergy, particularly Helm of the Host on opponents' commanders to steal and generate multiple threats, backed by card draw and value creatures like Oracle and Chase to close the game.

  • Malcolm, Keen-Eyed Navigator Tymna the Weaver

    Malcolm, Keen-Eyed Navigator & Tymna the Weaver

    Midrange value deck focusing on drawing cards, efficient creature deployment, and interaction to maintain board control and pressure opponents while slowly advancing towards a win.

  • Yisan, the Wanderer Bard

    Yisan, the Wanderer Bard

    Toolbox combo deck that tutors for an infinite combo or game-ending creatures using Yisan’s ability, aiming to adapt answers to situations and win quickly through combo or overwhelming board presence.

  • Thrasios, Triton Hero Vial Smasher the Fierce

    Thrasios, Triton Hero & Vial Smasher the Fierce

    Fast combo deck utilizing double polymorph effects and mana acceleration to assemble and execute an instant-speed combo kill, often involving Demonic Consultation and Necropotence to close out the game efficiently.

Gameplay Insights

  • 1

    Using Helm of the Host on an opponent's commander effectively steals the commander and creates multiple attackers, providing a unique control and win condition.

  • 2

    Maintaining interaction like Mental Misstep and Mystic Remora early in the game is critical to protect combo pieces and disrupt opponents' plans.

  • 3

    Mulligan decisions were crucial, especially in decks like Thrasios & Vial Smasher where hitting the right mana sources early is necessary to execute the combo.

  • 4

    Players balanced aggressive combo assembly with reactive control, highlighting the tension in cEDH between speed and interaction.

  • 5

    The presence of multiple value creatures and tutors emphasized the importance of flexibility in cEDH, allowing adaptation to threats and opportunities as they arise.

Notable Cards

  • Helm of the Host

    Helm of the Host

  • Mystic Remora

    Mystic Remora

  • Mental Misstep

    Mental Misstep

  • Demonic Consultation

    Demonic Consultation

  • Necropotence

    Necropotence

  • Mana Crypt

    Mana Crypt

  • Arcane Signet

    Arcane Signet

  • Boots of Speed

    Boots of Speed

  • Oracle of Mul Daya

    Oracle of Mul Daya

Gameplay Summary

The game featured a diverse and competitive cEDH multiplayer match with four decks led by Ardenn & Silas, Yisan, Thrasios & Vial Smasher, and Malcolm & Tymna.

Ardenn & Silas focused on a control and equipment strategy, using Ardenn to steal opponents' commanders equipped with Helm of the Host and leveraging card advantage from bosses like Oracle and Chase.

Malcolm & Tymna employed a value midrange approach, centered around drawing cards and controlling the board with efficient interaction and value creatures.

Yisan utilized a toolbox and infinite combo strategy, tutoring for powerful creatures and combos to close out the game quickly.

Thrasios & Vial Smasher played a fast combo deck relying on double polymorph effects and efficient mana acceleration to generate a win from relatively low mana investment. Early game saw players mulliganing to find their ideal hands, with some struggling to hit key mana sources, notably the Thrasios & Vial Smasher deck missing critical land drops to execute their combo.

Interaction and disruption were prevalent, including counters like Mental Misstep and Mystic Remora, with players prioritizing protecting their combo and value engines.

A key moment was the use of Helm of the Host on an opponent’s commander by Ardenn, enabling a unique control lock and win condition.

The game developed into a tense balance of board presence, interaction, and combo setup, with each player seeking to either assemble their infinite or lockdown plays to secure victory.

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