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Magic: the Gathering Commander Gameplay | The Spike Feeders S1E8 (Budget cEDH)

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Teysa, Orzhov Scion

    Teysa, Orzhov Scion

    Focuses on generating value from creature deaths and eventually assembling infinite combos to overwhelm opponents, using token production and sacrifice synergies.

  • The Gitrog Monster

    The Gitrog Monster

    Utilizes land drops and dredge mechanics to generate card advantage and graveyard value, aiming to control the board with large creatures and recurring resources.

  • Grenzo, Dungeon Warden

    Grenzo, Dungeon Warden

    Aggressively ramps mana and attacks early with Grenzo and other creatures, using Grenzo’s ability to reveal and cast cards from the bottom of the deck to maintain pressure.

  • Zur the Enchanter

    Zur the Enchanter

    Builds a toolbox of enchantments by tutoring them onto the battlefield, leveraging synergies and disruption from enchantment triggers to control the game and chip away at opponents.

Gameplay Insights

  • 1

    Zur’s use of Increasing Ambition to tutor key enchantments early provided critical disruption and value that shaped the midgame board state.

  • 2

    Grenzo’s aggressive attacks each turn steadily chipped away at opponents’ life totals, forcing them to respond or risk defeat.

  • 3

    The Gitrog Monster player prioritized land drops and graveyard synergy, maintaining card advantage while waiting for a pivotal moment to strike with large creatures.

  • 4

    Teysa’s slower combo development was hampered by early aggression and enchantment disruption, illustrating the need to protect combo setups in multiplayer EDH.

  • 5

    The interaction of enchantment triggers with combat phases allowed Zur to control the pace and force opponents into unfavorable trades.

Notable Cards

  • Grenzo, Dungeon Warden

    Grenzo, Dungeon Warden

  • Zur the Enchanter

    Zur the Enchanter

  • The Gitrog Monster

    The Gitrog Monster

  • Teysa, Orzhov Scion

    Teysa, Orzhov Scion

  • Increasing Ambition

    Increasing Ambition

  • Aura of Silence

    Aura of Silence

  • Satyr Wayfinder

    Satyr Wayfinder

  • Peat Bog

    Peat Bog

Gameplay Summary

The game began with all four players ramping mana and setting up their boards cautiously, with little early interaction or damage.

Grenzo, Dungeon Warden started ramping and developing board presence quickly, while Zur the Enchanter set up enchantment synergies.

The Gitrog Monster player focused on land drops and graveyard interactions to generate card advantage, and Teysa, Orzhov Scion aimed for a combo-centric approach.

Early turns featured incremental plays like casting creatures, ramp spells, and enchantments, with a notable moment when Zur fetched Increasing Ambition to tutor key pieces.

As the game progressed, Grenzo began applying pressure with attacks, while Zur used his enchantment triggers and combat tricks to control the board and drain opponents.

The Gitrog Monster player leveraged lands and dredge mechanics to maintain card advantage and board presence, threatening with a large creature.

Meanwhile, Teysa worked toward assembling infinite combos but was hindered by slower development and defensive plays from others.

The pivotal turning points involved Zur's enchantment toolbox disrupting opponents and Grenzo's aggressive attacks chipping away at life totals.

The game was shaped by these escalating threats and interactions, with players balancing disruption, ramp, and combat damage.

The win condition revolved around either Grenzo's combat damage or Zur's enchantment synergies enabling incremental advantage and eventual lethal damage, while the Gitrog Monster sought to overwhelm with value and Teysa aimed for infinite loops.

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