Deck Strategies
Orvar, the All-Form
Utilizes a high tide style combo deck focused on generating large amounts of blue mana through cantrips, Jeweled Lotus, and storm spells to produce infinite mana and draw the deck.
Tergrid, God of Fright
A stax-oriented deck that leverages disruption elements like Opposition Agent and Trinisphere to deny opponents' combo pieces and control the board while slowly grinding out value.
Birgi, God of Storytelling
A mono-red storm deck aiming to generate mana quickly with artifacts like Mock's Amber and Jeweled Lotus, combined with Bonus Round to double spells and fuel a lethal storm count.
Jorn, God of Winter
A snow and ramp control deck that uses snow permanents and cards like Carpet of Flowers to generate significant mana advantage, combined with stasis-style lock elements to control the game.
Gameplay Insights
- 1
Tergrid's Opposition Agent effectively shuts down key spells from storm players, forcing them to find alternate routes or removal.
- 2
Trinisphere played by Tergrid acts as a critical stax piece, increasing spell costs and locking down Orvar and Birgi's early game storm attempts.
- 3
Jorn's snow synergy and Carpet of Flowers provide him with a significant mana advantage, allowing him to bypass stax effects and maintain control over the game.
- 4
Removal spells like Abrupt Decay are crucial for handling disruptive permanents but timing and priority must be carefully managed due to players holding cards like Misdirection.
- 5
Players must carefully sequence their plays around stax effects and counterspells, highlighting the mental gymnastics required in a cEDH multiplayer environment.
Notable Cards
Jeweled Lotus
Bonus Round
Opposition Agent
Trinisphere
Carpet of Flowers
Abrupt Decay
Summary
The game begins with each player establishing their respective strategies, with Orvar and Birgi looking to leverage cantrips and fast mana acceleration, Tergrid focusing on stax elements with disruptive permanents like Opposition Agent and Trinisphere, and Jorn utilizing snow synergy and ramp through cards like Carpet of Flowers. Early turns see pivotal plays such as Birgi attempting a rapid mana boost with Jeweled Lotus and Bonus Round, though the latter is countered, slowing down the storm plan. Tergrid's deployment of Opposition Agent proves to be a significant disruption, allowing him to steal key spells and hamper opponents' combos. Meanwhile, Jorn capitalizes on his snow permanents and ramp spells to generate overwhelming mana and card advantage, positioning himself strongly despite stax effects on the board. Tergrid's Trinisphere effectively slows down the storm decks, particularly Orvar and Birgi, by increasing the cost of spells and locking down their early game momentum. As the game progresses, the interplay between Tergrid's stax pieces and Jorn's ramp and card draw engines becomes a central theme. The presence of Opposition Agent and Trinisphere forces careful sequencing from the storm decks, while Jorn's ability to untap lands and produce excess mana with Carpet of Flowers keeps him ahead. Key removal spells, such as Abrupt Decay and Shatter Skull Smashing, are used to manage threats like Opposition Agent, but the constant pressure from multiple angles makes the game tense. The game unfolds as a battle of resource denial and mana advantage, with each deck trying to outpace the others through their unique strengths. The win condition revolves around either breaking the stax lock with a combo finish from Orvar or Birgi or overwhelming opponents through incremental advantage and disruption from Tergrid and Jorn.