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Arbaaz Mir, Shao Jun, Sigurd, Havi | Commander Gameplay

The Dankest Dungeon


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Sigurd, Jarl of Ravensthorpe

    Sigurd, Jarl of Ravensthorpe

    The Sigurd deck focuses on leveraging sagas and other history-themed cards for advantage, aiming to deal damage and control the board state.

  • Havi, the All-Father

    Havi, the All-Father

    Havi's strategy involves setting up a creature combo, generating value over time with synergistic interactions.

  • Arbaaz Mir

    Arbaaz Mir

    Arbaaz Mir's deck aims to gain an edge by drawing cards and generating resources, employing a variety of spells to control the game.

  • Shao Jun

    Shao Jun

    Shao Jun's deck seeks to deal damage directly to opponents, often bypassing their defenses and setting up for a surprise win.

Gameplay Insights

  • 1

    The early use of Goblin Bombardment by Havi, the All-Father, to deal direct damage and control the board state was a key moment in the game.

  • 2

    The casting of Mana Drain by Shao Jun was a significant turn of events, disrupting Arbaaz Mir's strategy and shifting the tempo of the game.

  • 3

    Sigurd, Jarl of Ravensthorpe's use of sagas and other history-themed cards provided a steady stream of advantage and pressure on opponents.

  • 4

    Arbaaz Mir's constant card draw and resource generation kept the player in a powerful position throughout the game.

Notable Cards

  • Sigurd, Jarl of Ravensthorpe

    Sigurd, Jarl of Ravensthorpe

  • Havi, the All-Father

    Havi, the All-Father

  • Arbaaz Mir

    Arbaaz Mir

  • Shao Jun

    Shao Jun

  • Goblin Bombardment

    Goblin Bombardment

  • Weatherseed Treefolk

    Weatherseed Treefolk

  • Katilda, Dawnhart Prime

    Katilda, Dawnhart Prime

  • Thought Vessel

    Thought Vessel

  • Mana Drain

    Mana Drain

Gameplay Summary

The game began with all players setting up their boards, ramping their mana, and getting their commanders into play.

The table saw a lot of interaction between Arbaaz Mir and Shao Jun, with Arbaaz Mir gaining an early advantage through card draw and resource generation.

Sigurd, Jarl of Ravensthorpe, focused on building up the board state with sagas and managed to deal significant damage to opponents.

Havi, the All-Father, played a more passive game, setting up a creature combo and making strategic use of the board state.

Towards the end of the game, the battlefield was filled with powerful creatures, enchantments, and artifacts, setting up for a climactic finish.

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