Deck Strategies
Krark, the Thumbless and Thrasios, Triton Hero
The deck aims to copy as many instants and sorceries as possible to generate overwhelming value. The win condition is to beat the opponents by making numerous copies of damaging spells or cloning the opponents' best creatures.
Borborygmos Enraged
The deck focuses on land ramp and direct damage through Borborygmos Enraged's ability, which allows the player to discard a land card to deal damage to any target. Their strategy also involves playing additional lands through effects like Dryad of the Elysian Grove.
Ayara, First of Locthwain
The deck revolves around playing black creatures and utilizing Ayara's ability to drain opponents' life while gaining life. The deck also includes a reanimation subtheme.
Sliver Queen
Although not much of the strategy was revealed, the Sliver Queen deck typically aims to amass a swarm of Sliver creatures to overwhelm opponents.
Thrasios, Triton Hero
Thrasios is a part of the Krark deck, used as an efficient mana sink and card advantage engine.
Gameplay Insights
- 1
The Krark player's decision not to play Mystic Remora early in the game was regrettable when Borborygmos player played Wheel of Fortune.
- 2
The Borborygmos player's rapid acceleration drew attention and aggression from other players, indicating the threat perception of a fast start.
- 3
The Krark player's use of Snap to save their commander from being destroyed by Borborygmos' Valakut-triggered damage was a crucial play, allowing them to avoid excessive command tax.
Notable Cards
Krark, the Thumbless
Thrasios, Triton Hero
Borborygmos Enraged
Ayara, First of Locthwain
Sliver Queen
Tavern Scoundrel
Growth Spiral
Snap
Wheel of Fortune
Summary
The game started with a rapid acceleration by the Borborygmos Enraged player, causing the other players to try to slow them down. The Krark, The Thumbless and Thrasios, Triton Hero player had a promising start, aiming to copy instants and sorceries to overwhelm opponents. However, the game took a turn when Borborygmos Enraged player played a Wheel of Fortune, causing players to discard and draw new hands. The Krark player managed to ramp up with the help of Tavern Scoundrel and growth spiral, leading to a significant threat on the board. However, the Borborygmos player targeted Krark with a Valakut-triggered damage, forcing the Krark player to bounce their commander back to hand to avoid command tax. The game was left hanging in a balance, with the Krark player planning to recast their commander and potentially take over the game with copied instants and sorceries.