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Magic: the Gathering Commander Gameplay | The Spike Feeders S3E6

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Thrasios, Triton Hero Tymna the Weaver

    Thrasios, Triton Hero and Tymna the Weaver

    Focuses on efficient mana ramp and incremental card advantage through combat damage with Tymna and top-deck manipulation with Thrasios to outvalue opponents over time.

  • Thrasios, Triton Hero Tymna the Weaver

    Thrasios, Triton Hero and Tymna the Weaver (Paradox Scepter variant)

    Aims to assemble infinite mana combos using Paradox Scepter and Thrasios to generate unlimited mana and draw the entire deck, enabling game-winning plays.

  • Tymna the Weaver Kraum, Ludevic's Opus

    Tymna the Weaver and Kraum, Ludevic's Opus

    Leverages wheel effects and card draw engines to maintain hand size advantage, while using disruption with creatures like Gilded Drake and powerful multicolor spells to control and outvalue opponents.

  • Niv-Mizzet Reborn

    Niv-Mizzet Reborn

    A five-color Food Chain combo deck that ramps aggressively, uses Food Chain to generate infinite mana by repeatedly exiling and casting creatures, and capitalizes on Niv-Mizzet's ability to draw cards and deal damage to close out the game.

Gameplay Insights

  • 1

    Players prioritized early mana acceleration and fetch land sequencing to enable rapid deployment of key threats and combos.

  • 2

    Jim's use of Gilded Drake to steal Bill's Timna disrupted his card draw engine and slowed his tempo.

  • 3

    Jan's aggressive land fetching and mana tutoring allowed him to establish Food Chain combos quickly, applying pressure with Niv-Mizzet Reborn.

  • 4

    Eliot's deck utilized wheel effects and recursion spells like Noxious Revival to maintain card advantage and keep threats in play.

  • 5

    The interplay between removal spells like Assassin's Trophy and disruptive creatures shaped the board state and delayed key combos.

  • 6

    Combat damage with commanders like Timna and Kraum was used both to chip away at opponents and trigger card draw effects, emphasizing the importance of incremental value in multiplayer Commander games.

Notable Cards

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

  • Gilded Drake

    Gilded Drake

  • Assassin's Trophy

    Assassin's Trophy

  • Food Chain

    Food Chain

  • Niv-Mizzet Reborn

    Niv-Mizzet Reborn

  • Intuition

    Intuition

  • Noxious Revival

    Noxious Revival

  • Bloom Tender

    Bloom Tender

Gameplay Summary

The game began with all four players ramping and setting up their respective strategies, with early plays of fetch lands and mana dorks like Bloom Tender and Timna the Weaver helping accelerate their board presence.

Bill's Thrasios and Tymna deck focused on card draw and incremental value, while Jim's Paradox Scepter Thrasios Tymna aimed to assemble infinite mana combos around Paradox Scepter.

Eliot's Tymna Kraum Opus Thief deck employed wheel effects and card advantage, leveraging Gilded Drake and other disruptive creatures to control opponents.

Jan piloted a five-color Food Chain Niv-Mizzet Reborn deck, aiming to generate vast mana pools using Food Chain and cast powerful multicolor spells to win the game. As the game progressed, critical moments included Jim casting Gilded Drake to steal key creatures, and the use of Assassin's Trophy to disrupt Bill's Timna, slowing down his card draw engine.

Jan's Food Chain deck ramped aggressively with mana tutors and land fetches, setting up for explosive mana generation.

Eliot's deck utilized intuition and noxious revival to dig for key spells and reanimate threats, maintaining pressure.

The game featured several combat phases with Timna and other commanders dealing incremental damage, while players carefully balanced resource development and disruption.

The pivotal turning point was when Jan began to leverage Food Chain and Niv-Mizzet Reborn's multicolor synergy, threatening to end the game with an infinite mana and damage combo, forcing the others to respond or be overwhelmed.

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