Deck & Commander Strategies

Jodah, the Unifier
Utilizes a diverse assortment of enchantments and Universes Beyond cards to generate card advantage, life gain, and board presence, leveraging Jodah's ability to cast high-cost spells at reduced mana cost.

Preston Garvey, Minuteman
Focuses on an enchantress-style build that creates settlement tokens each turn, untaps enchanted permanents when Preston attacks, and builds up incremental advantages through enchantments and token generation.

Saruman, the White Hand
An aggressive commander leveraging Orc tribal synergies and damage-based effects, applying pressure through creatures like Thermo-Alchemist and combat triggers, aiming to weaken opponents quickly.
Sephiroth, Fabled Soldier
Centers on sacrificing creatures to draw cards and drain opponents' life, with the goal of flipping Sephiroth to unleash powerful threats and close out the game through incremental damage and board control.
Gameplay Insights
- 1
The early use of Toxic Deluge by Corey was a pivotal board reset that allowed him to clear multiple threats and establish control.
- 2
Brad’s strategy of creating settlement tokens each turn with Preston Garvey provided a steady stream of mana resources, enabling repeated enchantment plays and untapping effects.
- 3
Corey’s sacrifice mechanic with Sephiroth allowed for efficient card draw and life drain, applying pressure on opponents while fueling his hand.
- 4
Brian’s application of aggressive creature plays and damage triggers created a constant threat that opponents had to address, balancing between offense and board presence.
- 5
Chase’s use of a deck composed entirely of enchantments, many from different Universes Beyond IPs, demonstrated the power of synergy and card draw in maintaining momentum.
Notable Cards
-

Toxic Deluge
-

Thermo-Alchemist
-

Arcane Signet
-

Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
Gameplay Summary
The game began with players establishing their board states and ramping into their strategies.
Early plays included a Toxic Deluge cast to clear threats, and various enchantment and equipment spells to build board presence.
Chase, piloting a unique Jodah deck themed around SpongeBob, utilized enchantments and a variety of Universes Beyond cards to draw cards and gain life.
Brad Nelson's Preston Garvey Minuteman deck focused on creating settlements and untapping enchanted permanents, aiming to build an enchantress-style control board.
Brian Braun-Duin played Saruman, the White Hand, leveraging aggressive creature and damage strategies referencing Lord of the Rings, while Corey Baumeister's Sephiroth deck aimed to sacrifice creatures and drain opponents' life, with a goal to transform Sephiroth and capitalize on the flipped side’s power. A key moment was Corey casting Sephiroth, signaling the beginning of his aggressive sacrifice and drain plan.
Brad's enchantress synergies and Preston's ability to untap permanents added layers of resilience and card advantage.
Meanwhile, Brian's Saruman deck used thematic damage-dealing creatures and combat tricks to pressure opponents.
The interplay between removal, card draw, and board control set a tense pace, with each player trying to stabilize and push their win condition.
The game highlighted the thematic depth of Universes Beyond decks and demonstrated how flavorful commanders translate into diverse gameplay strategies.














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