Deck & Commander Strategies
Ikra Shidiqi, the Usurper and Bruse Tarl, Boorish Herder
A proactive Ad Nauseam deck aiming to convert life into card advantage and execute combo wins using Ad Nauseam and Bolas's Citadel for overwhelming advantage.
Yuriko, the Tiger's Shadow
An adaptive ninjutsu-based combo deck that uses Yuriko as a draw engine and win condition by dealing damage through combat triggers and assembling quick combo lines.
Krark, the Thumbless and Sakashima of a Thousand Faces
A midrange storm deck leveraging its commanders to generate massive advantage and outmaneuver opponents, aiming for fast storm-based combo wins.
Tymna the Weaver and Kraum, Ludevic's Opus
A proactive combo deck focusing on spell-based advantage and using Ad Nauseam and other draw engines to find and assemble its combo lines.
Gameplay Insights
- 1
Using Time Twister early to reset the board was a pivotal move, effectively rebooting the game state and forcing players to rebuild their resources.
- 2
Deflecting Swat was used to protect key spells, including a well-timed copy targeting Snuff Out to save Dockside Extortionist, showing precise use of interaction to maintain board presence.
- 3
Scroll Rack and Mystic Remora provided card selection and resource advantage, crucial for digging through hands in a fast, interactive game environment.
- 4
Players demonstrated careful timing with command ninjutsu to maximize Yuriko's damage triggers while avoiding overextension to disruption.
- 5
The chaining of multiple counterspells and protection spells (Pyroblast and Swan Song) showcased the high level of interaction and the importance of managing stack responses in cEDH.
- 6
Missed triggers or misplays such as forgetting some Manic Crypt triggers resulted in lost card advantage, highlighting the complexity and precision required in storm-based decks.
Notable Cards
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Dockside Extortionist
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Mox Diamond
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Deflecting Swat
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Pyroblast
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Swan Song
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Scroll Rack
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Mystic Remora
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Jeweled Lotus
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Ad Nauseam
Gameplay Summary
The game unfolded with a fast-paced, interactive early game featuring multiple players establishing board presence and mana acceleration.
Early plays included casting Mox Diamonds, Dockside Extortionist, and Manic Crypt, alongside land drops and setting up mana bases with fetch lands and dual lands.
The players carefully navigated around interaction, with notable plays such as casting Time Twister to reset the board state and multiple counterspells and disruption effects exchanged.
Yuriko utilized command ninjutsu to pressure opponents, while Sakashima and Krark aimed to leverage storm count and advantage generation for combo lines.
The game saw key moments involving the use of Deflecting Swat to protect crucial spells, chaining of multiple spells like Pyroblast and Swan Song to maintain control, and the strategic use of Scroll Rack and Mystic Remora to dig for answers and resources.
Despite heavy interaction, the decks focused on assembling combos, including infinite mana and damage output, with the game tension rising around whether players could find time and resources to execute their win conditions.