Quickly Taken Out! Chaotic Commander MTG EDH Gameplay thumbnail Blurred backdrop thumbnail
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Quickly Taken Out! Chaotic Commander MTG EDH Gameplay

Chaotic Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Cloud, Planet's Champion

    Cloud, Planet's Champion

    An equipment-focused deck that aims to quickly deploy Cloud and heavily buff him with equipment to create a durable, high-impact attacker capable of dealing heavy damage through double strike and indestructibility.

  • Ayara, First of Locthwain

    Ayara, First of Locthwain

    A life drain and token synergy deck that leverages black creature tokens and sacrifice effects to drain life from opponents while gaining life and creating board presence with demons and snakes.

  • Vazi, Keen Negotiator

    Vazi, Keen Negotiator

    A token and sacrifice engine deck that generates treasure and fairy tokens, sacrificing them for card draw and value, while using synergies like Ashnod's Altar and Bitterblossom to maintain pressure and resource advantage.

  • Yuma, Proud Protector

    Yuma, Proud Protector

    A landfall ramp deck that accelerates mana through spells like Rampant Growth and New Frontiers, aiming to flood the board with lands to trigger powerful landfall effects and ramp into big threats quickly.

Gameplay Insights

  • 1

    Vazi's use of Ashnod's Altar to sacrifice Bitterblossom tokens created strong synergy for card draw and mana generation, maintaining board presence despite token loss.

  • 2

    Dread Presence's triggered ability was used efficiently to remove early threats like spirits while gaining life and card draw.

  • 3

    The group ramp effect from New Frontiers helped accelerate everyone's mana bases but also allowed Ayara to trigger multiple life drain effects from token entries.

  • 4

    Cloud, Planet's Champion's arrival with equipment like Magitech Scythe and Monk's Fist shifted the momentum by making a highly resilient and aggressive threat that was difficult to block or remove.

  • 5

    Ayara's repeated creation of snakes via Ophiomancer and token drain effects steadily reduced opponents' life totals while providing blockers.

  • 6

    Players had to adapt to incremental life loss triggers and token generation, which created a tense balance of aggression and defense early on.

Notable Cards

  • Forbidden Orchard

    Forbidden Orchard

  • Bitterblossom

    Bitterblossom

  • Ashnod's Altar

    Ashnod's Altar

  • Dread Presence

    Dread Presence

  • Monk's Fist

    Monk's Fist

  • Great Unclean One

    Great Unclean One

  • Ophiomancer

    Ophiomancer

  • New Frontiers

    New Frontiers

  • Cloud, Planet's Champion

    Cloud, Planet's Champion

Gameplay Summary

The game began with early ramp and token generation from several players, including spirits from Forbidden Orchard and fairies from Bitterblossom.

Vazi utilized mana rocks like Soul Ring and Ashnod's Altar to generate tokens and sacrifice them for value.

Yuma's landfall strategy focused on ramping with spells like Rampant Growth and New Frontiers, helping everyone accelerate their mana bases.

Meanwhile, Ayara was setting up a drain strategy with life loss triggers and tokens that dealt damage while gaining life.

Early board interaction included Dread Presence shooting down spirits and drawing cards, as well as combat exchanges involving creatures equipped with first strike and haste, which helped slow down aggressive plays.

As the game progressed, Vazi established a steady drain engine with Bitterblossom and Ophiomancer, creating snakes and draining life through token generation and sacrifice.

Ayara strengthened her board by creating demons with Great Unclean One, continuing the life drain and token synergy.

The game saw a significant power spike when Cloud, Planet's Champion entered the battlefield, equipped with Magitech Scythe and Monk's Fist, gaining indestructibility, double strike, and boosting equipment efficiency.

This marked a turning point as the equipment-based commander began to dominate, emphasizing aggressive combat and board control.

The game was marked by incremental life drain, token production, and ramp before the equipment-centric commander started to take over the board state.

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