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Arcane Series Webcam Online cEDH Tournament Round 3 Feature Matches

Combat Step


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Kenrith, the Returned King

    Kenrith, the Returned King

    A versatile five-color goodstuff deck that leverages Kenrith’s multiple abilities and access to reanimation and infinite mana combos to control the board and outvalue opponents. It can use opponent graveyards as resources and often wins by assembling a combo or overwhelming value engine.

  • Dargo, the Shipwrecker

    Dargo, the Shipwrecker

    Focused on aggressive tempo and disruption, Dargo decks often use early interaction and mana acceleration to deploy threats quickly and dismantle opponents’ boards, aiming to win through combat damage or by locking down opponents’ resources.

  • Atraxa, Grand Unifier

    Atraxa, Grand Unifier

    A value-oriented deck that uses Atraxa’s ability to draw multiple cards each time it’s cast, generating significant card advantage. It typically plays a midrange game with incremental value and can pivot to combos or beatdowns.

  • Tymna the Weaver Kraum, Ludevic's Opus

    Tymna the Weaver and Kraum, Ludevic's Opus (partner commanders)

    A classic cEDH pair that uses card draw from combat damage and efficient interaction to control the game. Often they set up combos involving infinite mana or spells to win through combo finishers or overwhelming board presence.

Gameplay Insights

  • 1

    Players collectively adopted a slow, reactive approach early on, holding back spells to keep interaction available for key threats.

  • 2

    Fetching for specific basic lands rather than shock lands revealed information about players’ potential hands and combo pieces, aiding prediction.

  • 3

    Casting Atraxa early was a strategic move to generate ongoing card advantage and put pressure on opponents while maintaining a strong mana base.

  • 4

    The Vampiric Tutor into Dockside Extortionist was a pivotal mana acceleration play that could fuel explosive turns later, putting pressure on others to respond.

  • 5

    The game highlighted the importance of balancing board development with holding interaction in a high-powered multiplayer environment to avoid falling behind.

Notable Cards

  • Atraxa, Grand Unifier

    Atraxa, Grand Unifier

  • Dockside Extortionist

    Dockside Extortionist

  • Mana Vault

    Mana Vault

  • Carpet of Flowers

    Carpet of Flowers

  • Vampiric Tutor

    Vampiric Tutor

Gameplay Summary

The game began with relatively slow and cautious starts from all players, as each participant appeared to be holding back interaction and developing their mana bases carefully.

Initial plays included land drops and subtle mana acceleration, with one player setting up an early Carpet of Flowers and another preparing to cast Atraxa, Grand Unifier, which promised consistent card advantage.

Meanwhile, Kenrith, the Returned King, and Dargo, Thrasios, were both present but slow to impact the board immediately, with players seemingly wary of revealing their strategies too early.

A key turning point came when a Vampiric Tutor fetched Dockside Extortionist, signaling an impending surge of treasure generation and potential explosive plays from that deck.

As the game progressed, the cautious approach continued with players trying to gauge each other's resources and likely interaction.

The presence of mana artifacts like Mana Vault and the use of strategic lands allowed for potential fast mana plays, though no immediate large threats resolved.

Atraxa's early cast was notable for providing a steady stream of card draw, enabling its pilot to stay ahead in resources.

However, the slow pace suggested a tense standoff where players were prepared to respond to any attempt to seize tempo aggressively.

The game was poised for a shift once more concrete threats or combos emerged, with players balancing between developing their boards and holding up countermagic or removal to disrupt opponents' plans.

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