Deck & Commander Strategies
Feldon of the Third Path
Utilizes self-mill to fill the graveyard and create artifact token copies of creatures with valuable enter-the-battlefield and death triggers, leveraging mono-red's aggressive toolbox to overwhelm opponents.
Anowon, the Ruin Thief
Rogue tribal deck focused on milling opponents and gaining life through lifelink and evasive creatures, using synergy with Rogues Guild Enforcer and Notorious Throng to apply pressure and protect key threats.
Zedruu the Greathearted
Control-oriented deck that gifts away permanents to hinder opponents while drawing cards and gaining life each turn, aiming to stabilize and find a combo or win condition through incremental advantage.
Vial Smasher the Fierce and Tymna the Weaver
Aggressive creature deck combining angels, demons, and dragons to maximize damage output and card draw triggers, using combat and damage-based synergies to maintain tempo and board dominance.
Gameplay Insights
- 1
Feldon’s ability to create artifact token copies of creatures with ETB and death triggers allowed him to generate repeated value and maintain board presence despite removal.
- 2
Anowon's milling strategy was effective in disrupting opponents while his rogue creatures applied steady combat pressure, supported by life gain to sustain through damage.
- 3
Zedruu’s gifting strategy forced opponents to deal with unwanted permanents, buying time to draw deeper into his deck for potential combos or control plays.
- 4
Vial Smasher and Tymna exploited damage triggers and card draw to keep up offensive momentum, using commanders’ abilities to maximize damage on opponents and replenish resources.
- 5
The monarch mechanic was leveraged strategically to control card draw and tempo, with Queen Marchesa and combat attacks used to shift advantage between players.
- 6
Key spells like Vandalblast and Darksteel Mutation were used to cripple artifact-based threats and lock down important creatures, influencing the flow of the game significantly.
- 7
The interplay of powerful enchantments and high-impact creatures created tense board states where timing and sequencing of plays determined the outcome of combat and control battles.
Notable Cards
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Price of Progress
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Vandalblast
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Wheel of Fortune
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Door of Destinies
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Lightning Greaves
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Lyra Dawnbringer
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Propaganda
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Darksteel Mutation
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Jace, Wielder of Mysteries
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Perpetual Timepiece
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Vampiric Tutor
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Nighthawk Scavenger
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Talisman of Indulgence
Gameplay Summary
The game began with players setting up their mana bases and early board presence, with Feldon of the Third Path using a self-mill and artifact-based toolbox strategy to generate value by creating token copies of creatures from the graveyard.
Anowon, the Ruin Thief focused on a rogue tribal build, leveraging mill and life gain synergies alongside evasive creatures to chip away at opponents.
Zedruu the Greathearted aimed to disrupt others by gifting away permanents while drawing cards and gaining life, searching for a win condition amidst a controlling playstyle.
Meanwhile, Vial Smasher the Fierce paired with Tymna the Weaver deployed a creature-heavy strategy with angels, demons, and dragons, capitalizing on damage triggers and card draw to maintain pressure. Key turning points included Feldon's use of artifact token creation to overwhelm opponents and strategically cast disruptive spells like Vandalblast to clear the board.
Anowon's rogue tribal deck applied consistent damage and milling, particularly targeting Feldon with attacks to fuel graveyard synergies.
Zedruu leveraged planeswalkers and control elements to keep the board in check, while Tymna and Vial Smasher pressured the table with aggressive combat steps supported by card draw and damage boosts.
The use of powerful enchantments such as Door of Destinies and impactful creatures like Lyra Dawnbringer and Nihil Dreadhorde Champion shaped the midgame dynamics, leading to complex interactions and shifting monarch control.
The game featured a mix of combo potential and attrition play, with players balancing aggression and board state management to edge toward victory.