Deck Strategies
Adeline, Resplendent Cathar
Aggro Human tribal deck that creates many 1/1 Human tokens and uses anthem effects and combat tricks to overwhelm opponents with wide attacks.
Shadrix Silverquill
Voltron deck focused on equipping powerful artifacts and applying keyword soup along with hatebears to disrupt opponents and build a strong single attacker.
Sengir, the Dark Baron
Sacrifice and Eldrazi scion tribal deck that generates many tokens to sacrifice and grow the commander into a large threat, combining aristocrats and voltron elements.
Sakashima of a Thousand Faces / Gyruda, Doom of Depths
Clone and graveyard synergy deck with mill elements aiming to disrupt opponents' libraries and capitalize on graveyard interactions and token generation.
Gameplay Insights
- 1
Players prioritized building board presence early with tokens and equipment to establish combat advantage.
- 2
Sengir's player maximized value by sacrificing Eldrazi scions to grow the commander, forcing opponents to consider removal timing carefully.
- 3
Adeline's token swarms combined with anthem effects and double strike attackers enabled high incremental damage output.
- 4
Shadrix's use of equipment with protection abilities and combat damage triggers allowed for resilient voltron threats while drawing cards.
- 5
Interactions such as blocking to preserve key creatures, equipping during combat, and tactical use of sacrifice effects shaped the flow of the game.
- 6
Despite aggressive attacks, players balanced risk by holding back blockers or saving removal, maintaining tension throughout the game.
Notable Cards
Adeline, Resplendent Cathar
Sengir, the Dark Baron
Shadrix Silverquill
Mentor of the Meek
Hammer of Nazahn
Sword of Feast and Famine
Burnished Hart
Court Street Denizen
Bereaved Survivor // Dauntless Avenger
Exotic Orchard
Tormod, the Desecrator
Gyruda, Doom of Depths
Summary
The game featured four distinct Commander decks with varying strategies: a mono-white Human token aggro deck, a voltron deck with keyword soup and hatebears, a sacrifice and Eldrazi scions-themed voltron deck, and a graveyard/cloning/mill deck with a mill-companion synergy. Early turns saw each player establishing their board state with token generators, equipment, and ramp. Adeline, Resplendent Cathar's player focused on creating numerous 1/1 Human tokens to overwhelm opponents, leveraging anthem effects and combat tricks to apply steady pressure. Sengir, the Dark Baron's player developed a board of Eldrazi scions to sacrifice for growing their commander, threatening a large voltron win condition. Meanwhile, Shadrix Silverquill used equipment and hatebear effects to disrupt opponents and build a resilient voltron threat. The clone and mill deck utilizing Sakashima and Gyruda aimed to disrupt libraries and exploit graveyard synergies, but the game largely revolved around combat and board presence. Key turning points included Adeline's aggressive token swarms dealing heavy damage and forcing blocks, the voltron players equipping powerful artifacts like Sword of Feast and Famine and Hammer of Nazahn to create formidable attackers, and the sacrifice deck continuously growing Sengir through sacrificing Eldrazi scions. The group faced recurring combat phases with careful blocking and tactical use of abilities to preserve board presence. The game highlighted the tension between token swarm aggression and focused voltron power, with players trading resources and damage while trying to time their win attempts. Despite incremental damage and card draw advantages, the game remained balanced with players wary of overextending against lethal counters.