EP2 | Ognis v Henzie v Syr Gwyn v Rhys | MTG Commander Gameplay thumbnail Blurred backdrop thumbnail
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EP2 | Ognis v Henzie v Syr Gwyn v Rhys | MTG Commander Gameplay

The Rogue's Passage


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Rhys the Redeemed

    Rhys the Redeemed

    Generate a wide army of elves and tokens, then double them to overwhelm opponents with sheer numbers and incremental growth.

  • Syr Gwyn, Hero of Ashvale

    Syr Gwyn, Hero of Ashvale

    Equip multiple artifacts to enhance combat prowess and protect key creatures, aiming to hit hard and disrupt opponents through equipment synergies.

  • Ognis, the Dragon's Lash

    Ognis, the Dragon's Lash

    Create and sacrifice treasures to ramp mana and enable aggressive, damage-focused plays with haste creatures and artifact synergies.

  • Henzie 'Toolbox' Torre

    Leverage repeated casting of the commander to generate card advantage and incremental creature advantage, focusing on value and synergy from artifacts and creatures.

Gameplay Insights

  • 1

    Equipping Illusionist's Bracers to Rhys the Redeemed to double the activation of token-producing abilities was a critical tempo play.

  • 2

    Copying artifacts with Mirrorworks created exponential value and threat escalation for Henzie's deck.

  • 3

    Ognis’s treasure generation allowed for rapid mana acceleration and enabled multiple activations of powerful effects in a single turn.

  • 4

    Syr Gwyn’s use of Godsend to exile blockers and prevent recasting of commanders added a potent control element to aggressive equipment strategies.

  • 5

    Players carefully prioritized attacking threats, with several choosing to focus on removing key ramp and value engines early to prevent snowballing advantages.

Notable Cards

  • Illusionist's Bracers

    Illusionist's Bracers

  • Godsend

    Godsend

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Mirrorworks

    Mirrorworks

  • Sol Ring

    Sol Ring

  • Foundry Inspector

    Foundry Inspector

Gameplay Summary

The game began with a strong focus on ramp and setup from all players, each aiming to establish their board presence quickly.

Ognis, the Dragon's Lash capitalized on treasure generation and aggressive early attacks to apply pressure, while Henzie leveraged multiple castings of his commander to generate cards and creatures.

Syr Gwyn, Hero of Ashvale, aimed to amass equipment to boost combat potential, and Rhys the Redeemed sought to build a wide token army and then double it for overwhelming board presence.

Early plays included deploying ramp artifacts like Sol Ring, Crucible of Defiance, and ramp lands, with key creatures like Ragavan and Foundry Inspector appearing to accelerate tempo. A pivotal moment was when Rhys equipped Illusionist's Bracers to double his commander’s abilities, enabling faster token generation.

Emblematic of Syr Gwyn’s strategy was the play of cards like Godsend and Whisper Silk Cloak, which provided both offensive and defensive utility.

The board state became a tense standoff with multiple players threatening to strike hard, but the layering of equipment and artifact copying (via Mirrorworks) hinted at explosive potential from the Mardu deck.

The combination of doubling tokens, treasure generation, and repeated casting of commanders set the stage for a game that would revolve around swift, incremental pressure leading to a decisive combat phase.

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