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STORM, STORM DOUBLE STRIKE?! | Storm vs Eligeth vs Marina vs Yennett | MTG EDH Commander Gameplay

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Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Storm, Force of Nature

    Storm, Force of Nature

    Cast multiple cheap spells to build a high storm count and generate treasure tokens, then capitalize on these resources to deal massive damage, take extra turns, or combo out explosively.

  • Marina Vendrell

    Marina Vendrell

    Use enchantments and constellation synergies to generate value and board presence, leveraging creatures with +1/+1 counters and milling opponents to control the game.

  • Eligeth, Crossroads Augur Esior, Wardwing Familiar

    Eligeth, Crossroads Augur / Esior, Wardwing Familiar

    Draw cards and mill self or opponents while controlling the board, aiming to win by drawing the deck out or through incremental advantage via card draw and evasive creatures.

  • Yennett, Cryptic Sovereign

    Yennett, Cryptic Sovereign

    Utilize free casting and tutoring to ramp and find key spells quickly, disrupting opponents while accelerating own game plan to close out through powerful spellcasting sequences.

Gameplay Insights

  • 1

    Equipping Ragavan with Lizard Blades to grant double strike was a pivotal move, allowing the Storm player to generate multiple treasure tokens per attack and rapidly increase storm count.

  • 2

    Players negotiated attack and targeting decisions to balance between preserving life total and enabling the Storm player's treasure generation, showing delicate diplomacy in multiplayer EDH.

  • 3

    The use of enchantment-based synergy decks (Marina) versus spell combo decks (Storm) created interesting board states where incremental value and explosive plays were in constant tension.

  • 4

    Eligeth’s ability to draw cards and mill self while deploying evasive flyers helped maintain pressure and card advantage without overextension.

  • 5

    Coalition Relic counters were carefully managed to enable repeated mana generation, highlighting resource optimization in midgame turns.

  • 6

    Milling and manifesting creatures like Manifest Dread combined with enchantment triggers provided layered interactions that could disrupt opponents and generate tempo swings.

Notable Cards

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Lizard Blades

    Lizard Blades

  • Coalition Relic

    Coalition Relic

  • Excavated Wall

    Excavated Wall

  • Manifest Dread

    Manifest Dread

  • Dark Ritual

    Dark Ritual

  • Funeral Room // Awakening Hall

    Funeral Room // Awakening Hall

Summary

The game started with all players establishing their boards and early mana bases, with some initial interaction around enchantments, milling, and treasure token generation. Storm, Force of Nature focused on building storm count and generating treasure tokens through combat damage with Ragavan, setting up for explosive plays. Eligeth and Esior worked on card draw and milling, aiming to win by drawing themselves out or controlling the game with card advantage. Marina Vendrell leveraged enchantments and creatures with constellation effects to generate value and pressure opponents. Yennett, Cryptic Sovereign used free casting and tutoring to ramp quickly and disrupt opponents. A key turning point came when the Storm player equipped Ragavan with Lizard Blades granting double strike, threatening to generate multiple treasure tokens per attack and accelerating their storm count. This forced opponents into defensive postures. Meanwhile, Marina's enchantment synergies and Eligeth's milling continued to chip away at opponents' resources. The game featured tactical negotiations and decisions around blocking, attacking, and spell targeting to manage threats and maximize value. The Storm player’s ability to chain spells and generate multiple treasures set up potential lethal storm count combos, while other decks played more attrition and value-based strategies. The game was a dynamic interplay of combo potential versus incremental advantage, with the Storm deck poised for a decisive finish if allowed to resolve its key spells.

Description

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EPISODE 18 A new bout for glory as Lowki plays against three guests, Ione, John and Frank the Bartender in the arena! Expect some fun shenanigan’s as storm, rooms, combos, and scrying? hit the battlefield!

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Decklists

Lowki’s Storm: moxfield.com/decks/ef5q2KVN0EiSVdhoZ2KsEw

John’s Marina: moxfield.com/decks/mgZbezg15UaQKNhZF_Do_g

Ione’s Eligeth/ Esior: moxfield.com/decks/ROy1pdx6wEid5VkOliRxzQ

Frank’s Yennett: moxfield.com/decks/0wOIXW7YyUuXWWpuZhbJ2g


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CHAPTERS: 00:00 Introductions 02:58 Beyblade for Turn Order 03:28 Gameplay 41:22 Coffee Ratings

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