Celebrity Pod! | Double Tymna/Kraum vs Gyruda vs Heliod | cEDH Gameplay ft. Sabertooth thumbnail Blurred backdrop thumbnail

Celebrity Pod! | Double Tymna/Kraum vs Gyruda vs Heliod | cEDH Gameplay ft. Sabertooth

Crack the Stack profile icon
Crack the Stack 101 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Tymna the Weaver Kraum, Ludevic's Opus

    Tymna the Weaver / Kraum, Ludevic's Opus

    Leverages card draw from combat damage and efficient interaction to generate value and control the game. Uses fast mana artifacts and disruption to maintain tempo and protect key combo pieces, aiming to win through incremental advantage and combos.

  • Gyruda, Doom of Depths

    Gyruda, Doom of Depths

    Focuses on milling opponents to fuel graveyard-based combos. Uses the companion mechanic to consistently bring out key even converted mana cost creatures that enable powerful interactions and combo finishes.

  • Heliod, Sun-Crowned

    Heliod, Sun-Crowned

    Combines white-based combo and control elements with card draw and wheel effects. Aims to create infinite life and damage combos, often utilizing Heliod’s ability and support spells to close out games quickly.

Gameplay Insights

  • 1

    Casting Garuda early created significant treasure token generation and milling, accelerating combo assembly.

  • 2

    Using Heartless Summoning allowed faster deployment of threats by reducing creature costs, increasing tempo advantage.

  • 3

    Players carefully tracked mana and triggers to optimize resource usage without overextending or revealing their combo lines prematurely.

  • 4

    The interaction with Gyruda’s ability to reveal even CMC creatures from the top of the deck added pressure and shaped opponents’ responses.

  • 5

    Underworld Breach in the graveyard hinted at potential infinite or recursive combos, representing a latent threat to opponents.

  • 6

    The presence of two Tymna/Kraum decks intensified competition over the stack and resource denial, adding tension and complexity to decision-making.

Notable Cards

  • Basalt Monolith

    Basalt Monolith

  • Esper Sentinel

    Esper Sentinel

  • Mox Diamond

    Mox Diamond

  • Heartless Summoning

    Heartless Summoning

  • Underworld Breach

    Underworld Breach

  • Thundering Falls

    Thundering Falls

Gameplay Summary

The game featured a dynamic and interactive four-player pod with two Tymna/Kraum decks, Gyruda, Doom of Depths, and Heliod, Sun-Crowned.

Early turns involved setting up mana bases with artifact accelerants like Basalt Monolith and Mox Diamond, alongside key utility creatures such as Esper Sentinel and Thundering Falls to generate card advantage and mana.

Gyruda focused on milling and leveraging its companion mechanic to generate value, while Heliod aimed to establish board presence and unlock combo potential through wheels and card draw spells like Trouble in Peace.

The two Tymna/Kraum players emphasized value generation and interaction, using efficient mana rocks and disruption to apply pressure and control the stack. A pivotal moment occurred when Garuda was cast, enabling significant milling and treasure token generation, facilitating further explosive plays.

Players carefully managed their resources, with notable plays involving Heartless Summoning to accelerate the board state and strategic use of Underworld Breach in the graveyard.

The interaction around the top cards of decks, particularly the even converted mana cost creature reveal from Gyruda's ability, set up key combo pieces and threats.

While the transcript cuts off before a conclusive finish, the game clearly revolved around resource management, combo assembly, and intense stack interactions typical of cEDH pods, with each deck vying for control through unique synergies and combo lines.

Watch on YouTube