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PLAY TO WIN vs THE SPIKE FEEDERS ROUND 2 - INALLA - TIVIT - OLORO - TYMNA|JESKA

Play to Win

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Oloro, Ageless Ascetic

    Oloro, Ageless Ascetic

    Utilizes life gain and card advantage through incremental lifegain triggers and powerful tutors like Vampiric Tutor to control the game and outlast opponents.

  • Tymna the Weaver

    Tymna the Weaver

    Aggressively attacks to draw cards and maintains pressure on opponents, leveraging combat damage to generate card advantage and disrupt enemy plans.

  • Jeska, Thrice Reborn

    Jeska, Thrice Reborn

    Focuses on dealing incremental damage by removing counters from Jeska, generating card advantage through damage, and creating synergy with token generators like Hoardling Broodlord.

  • Tivit, Seller of Secrets

    Tivit, Seller of Secrets

    Leverages clues and artifact synergies to generate card advantage and mana, supporting a tempo-based strategy with disruptive elements.

  • Inalla, Archmage Ritualist

    Inalla, Archmage Ritualist

    Aims to assemble combos with artifact synergies and exile-based convoke spells, generating value from token creation and combo pieces like Bolas's Citadel to draw through the deck rapidly.

Gameplay Insights

  • 1

    Jeska's ability to remove counters to deal direct damage while drawing cards proved to be a powerful source of incremental advantage and pressure.

  • 2

    Inalla's combo attempt using Bolas's Citadel was heavily disrupted, forcing significant resource expenditure and delaying her win condition.

  • 3

    The use of Cloudstone Curio to generate value and synergize with artifact creatures was a key tempo play that kept players engaged in the midgame.

  • 4

    Multiple players employed counterspells and disruption such as Force of Negation and Mnemonic Betrayal to prevent combo finishes and maintain balance on the board.

  • 5

    The interaction between Jeska's damage and token synergies with Hoardling Broodlord created complex board states that required careful sequencing and response.

  • 6

    Mana rocks like Grim Monolith and Mana Vault accelerated players' ability to cast powerful spells early, setting the stage for explosive turns.

  • 7

    The game was marked by players balancing aggressive damage with setup and disruption, highlighting the importance of timing and resource management in cEDH.

Notable Cards

  • Bolas's Citadel

    Bolas's Citadel

  • Grim Monolith

    Grim Monolith

  • Mana Crypt

    Mana Crypt

  • Mana Vault

    Mana Vault

  • Demonic Consultation

    Demonic Consultation

  • Mnemonic Betrayal

    Mnemonic Betrayal

  • Force of Negation

    Force of Negation

  • Jeska, Thrice Reborn

    Jeska, Thrice Reborn

  • Cloudstone Curio

    Cloudstone Curio

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Tibalt, Rakish Instigator

    Tibalt, Rakish Instigator

  • Vampiric Tutor

    Vampiric Tutor

  • Tainted Pact

    Tainted Pact

  • Wishclaw Talisman

    Wishclaw Talisman

Summary

The game started with each player developing their board while trying to set up their key engines and ramp. Early plays included ramp spells, mana rocks, and aggressive early creatures like Ragavan and Doffy Voidwalker. Oloro utilized Vampiric Tutor and life gain to keep pace, while Tymna and Jeska focused on aggressive tempo and card advantage through combat damage and Jeska's damage-directing abilities. Inalla and Tivit aimed to leverage their unique combo and value engines, with Inalla assembling key artifact and creature synergies for a potential combo finish. A pivotal moment occurred when Jim (Inalla) attempted to execute a powerful combo involving Bolas's Citadel and other artifact synergies but was forced into a heavy discard and disruption by opponents. Jeska leveraged her ability to remove counters for incremental damage and card advantage, while Tymna maintained pressure with repeated attacks and card draw. The interaction between Jeska's aggressive damage and Inalla's combo attempts defined much of the midgame tension. The game featured crucial counterspells and disruption plays such as Force of Negation and Mnemonic Betrayal, which kept the board in flux and prevented quick wins. Inalla's unique exile-based convoke spells and Jeska's synergy with Hoardling Broodlord added layers of complexity to the board state. The game remained tight with multiple players executing their strategies while defending against each other's threats, setting up for a late-game finish based on either Jeska's incremental damage and card advantage or Inalla's artifact combo execution.