Maralen, Fae Ascendant VS Mendicant Core VS Orthion, Hero of Lavabrink VS Skullbriar Gameplay thumbnail Blurred backdrop thumbnail

Maralen, Fae Ascendant VS Mendicant Core VS Orthion, Hero of Lavabrink VS Skullbriar Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Skullbriar, the Walking Grave

    Skullbriar, the Walking Grave

    Skullbriar aims to maintain and grow counters through combat and sacrifice synergies, enabling aggressive and resilient board presence that pressures opponents steadily.

  • Maralen, Fae Ascendant

    Maralen, Fae Ascendant

    Maralen focuses on exiling cards from opponents' libraries to cast spells from exile, generating card advantage and value, often supported by flicker and cloning effects to multiply triggers and maintain board control.

  • Mendicant Core, Guidelight

    Mendicant Core, Guidelight

    Mendicant Core ramps mana and copies key creatures to accelerate board presence and card draw, aiming to overwhelm opponents with multiple threats and synergy between artifact and creature tokens.

  • Orthion, Hero of Lavabrink

    Orthion, Hero of Lavabrink

    Orthion utilizes aggressive creatures and tokens, leveraging reanimation and discard mechanics to maintain pressure, control the board, and capitalize on combat damage to wear down opponents.

Gameplay Insights

  • 1

    Matthieu maximized Maralen's value by repeatedly flickering Marwyn with Displacer Kitten, triggering multiple exiles and casting powerful spells from opponents' libraries.

  • 2

    Max used Mendicant Core's ability to copy Sharding Sphinx, increasing card draw and board presence while using Arcbound Ravager to redistribute counters and protect key tokens.

  • 3

    Arjun's use of sacrifice effects with Carrion Feeder and Corrupted Conviction allowed card draw and board control, while consistently growing Skullbriar's counters through combat.

  • 4

    Will effectively leveraged Orthion and aggressive creatures to maintain pressure, including casting multiple copies of Cavalier of Flame and employing Vandalblast to disrupt opponents' board states.

  • 5

    The interaction of flicker effects with Marwyn and Maralen created a powerful engine for card advantage, forcing opponents to deal with a rapidly escalating threat level.

Notable Cards

  • Skullbriar, the Walking Grave

    Skullbriar, the Walking Grave

  • Maralen, Fae Ascendant

    Maralen, Fae Ascendant

  • Marwyn, the Nurturer

    Marwyn, the Nurturer

  • Spark Double

    Spark Double

  • Brazen Borrower // Petty Theft

    Brazen Borrower // Petty Theft

  • Displacer Kitten

    Displacer Kitten

  • Sharding Sphinx

    Sharding Sphinx

  • Cavalier of Flame

    Cavalier of Flame

  • Archmage of Echoes

    Archmage of Echoes

  • Tezzeret, Betrayer of Flesh

    Tezzeret, Betrayer of Flesh

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

  • Emry, Lurker of the Loch

    Emry, Lurker of the Loch

  • Vandalblast

    Vandalblast

Gameplay Summary

The game started with a focus on early board presence and ramping mana, as players cast their commanders and supporting creatures.

Arjun leveraged Skullbriar, the Walking Grave, to apply consistent pressure, adding counters through combat and utilizing sacrifice effects to draw cards and maintain momentum.

Matthieu focused on Maralen, Fae Ascendant, using her ability to exile cards from opponents' libraries and casting from those exiles, generating card advantage and board presence with synergistic plays like casting multiple copies of Marwyn, the Nurturer, and using flicker effects for repeated triggers.

Max took advantage of Mendicant Core to ramp and copy threats like Sharding Sphinx, escalating his board state quickly, while Will used Orthion, Hero of Lavabrink and aggressive creatures like Cavalier of Flame and Red Dragon to control the board and maintain pressure.

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