Deck Strategies
Sheoldred // The True Scriptures
This deck aims to leverage mono-black mill strategies, focusing on milling opponents as its main win condition.
Goldberry, River-Daughter
The deck is built around a mono-blue burn strategy, using Shrine of Burning Rage and proliferate mechanics to burn out the table.
Toski, Bearer of Secrets
This mono-green deck brings an unusual theme to the table: green fliers. The primary game plan involves deploying flying creatures, an archetype typically associated with other colors.
Cosima, God of the Voyage // The Omenkeel
A mono-blue landfall deck that harnesses the power of islands and combos off with Moonfolk to generate value and control the game.
Gameplay Insights
- 1
Richard's loss of key artifacts like Thaumatic Compass and Mask of Memory significantly hindered his game plan, demonstrating the impact of targeted removal in Commander.
- 2
The speculation about potential counterspells and holding up mana showcased the mind game aspect of multiplayer Commander, where players constantly need to assess and adjust to the threat levels on the table.
- 3
Crim's decision to focus solely on mill as a win condition was a unique and interesting approach, setting the stage for unusual interactions and gameplay dynamics.
Notable Cards
Shrine of Burning Rage
Thaumatic Compass // Spires of Orazca
Mask of Memory
Moonfolk
Summary
The game started out with unique deck themes and strategies. Stefan brought a mono-green fliers deck while Richard was on a mono-blue burn strategy involving the Shrine of Burning Rage. Crim was on a mono-black mill deck, focusing solely on milling opponents. Homer went for a mono-blue landfall strategy, using the power of islands to combo off with Moonfolk. The early game was full of mind games, with players holding up mana and speculating about potential counterspells. Richard, unfortunately, had to face some difficulties, losing a lot of card advantage due to the theft of his Thaumatic Compass and Mask of Memory. The game was filled with strategic decisions, hilarious banter, and unexpected plays, making it an entertaining Commander clash.