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We Break the Color Pie | Commander Clash S15E10

MTGGoldfish Commander ∙ ∙

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Sheoldred // The True Scriptures

    Sheoldred // The True Scriptures

    This deck aims to leverage mono-black mill strategies, focusing on milling opponents as its main win condition.

  • Goldberry, River-Daughter

    Goldberry, River-Daughter

    The deck is built around a mono-blue burn strategy, using Shrine of Burning Rage and proliferate mechanics to burn out the table.

  • Toski, Bearer of Secrets

    Toski, Bearer of Secrets

    This mono-green deck brings an unusual theme to the table: green fliers. The primary game plan involves deploying flying creatures, an archetype typically associated with other colors.

  • Cosima, God of the Voyage // The Omenkeel

    Cosima, God of the Voyage // The Omenkeel

    A mono-blue landfall deck that harnesses the power of islands and combos off with Moonfolk to generate value and control the game.

Gameplay Insights

  • 1

    Richard's loss of key artifacts like Thaumatic Compass and Mask of Memory significantly hindered his game plan, demonstrating the impact of targeted removal in Commander.

  • 2

    The speculation about potential counterspells and holding up mana showcased the mind game aspect of multiplayer Commander, where players constantly need to assess and adjust to the threat levels on the table.

  • 3

    Crim's decision to focus solely on mill as a win condition was a unique and interesting approach, setting the stage for unusual interactions and gameplay dynamics.

Notable Cards

  • Shrine of Burning Rage

    Shrine of Burning Rage

  • Thaumatic Compass // Spires of Orazca

    Thaumatic Compass // Spires of Orazca

  • Mask of Memory

    Mask of Memory

  • Moonfolk

    Moonfolk

Summary

The game started out with unique deck themes and strategies. Stefan brought a mono-green fliers deck while Richard was on a mono-blue burn strategy involving the Shrine of Burning Rage. Crim was on a mono-black mill deck, focusing solely on milling opponents. Homer went for a mono-blue landfall strategy, using the power of islands to combo off with Moonfolk. The early game was full of mind games, with players holding up mana and speculating about potential counterspells. Richard, unfortunately, had to face some difficulties, losing a lot of card advantage due to the theft of his Thaumatic Compass and Mask of Memory. The game was filled with strategic decisions, hilarious banter, and unexpected plays, making it an entertaining Commander clash.

Description

Looking for our deck lists or want to know about the program we’re using to play the game? Check out our article for all that information: www.mtggoldfish.com/articles/we-break-the-color-pie-commander-clash-s15e10

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