Commander's Conclave : 26 | EDH/Commander Gameplay | Codie, Illuna, Darien, Akiri and Esior thumbnail Blurred backdrop thumbnail
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Commander's Conclave : 26 | EDH/Commander Gameplay | Codie, Illuna, Darien, Akiri and Esior

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Codie, Vociferous Codex

    Codie, Vociferous Codex

    Focuses on casting nonpermanent spells by exiling and replaying lower-cost instants and sorceries without paying mana, leveraging a five-color mana base to maximize spell variety and disruption.

  • Illuna, Apex of Wishes

    Illuna, Apex of Wishes

    Utilizes mutation to floop non-human creatures onto the battlefield for free, generating big threats and board presence quickly through repeated mutation triggers.

  • Darien, King of Kjeldor

    Darien, King of Kjeldor

    Generates soldier tokens whenever Darien takes damage, then transforms these tokens into flying angels, aiming to overwhelm opponents with a growing army.

  • Akiri, Line-Slinger

    Akiri, Line-Slinger

    Aggressively builds artifact synergies, gaining strength from artifacts and partnering with Esior for protection and mana ramp, focusing on quick board development.

  • Esior, Wardwing Familiar

    Esior, Wardwing Familiar

    Provides commander protection by increasing opponents' spell costs when targeting commanders and partners with Akiri to capitalize on artifact synergies for a fast-paced game.

Gameplay Insights

  • 1

    Codie's ability to exile and cast spells for free created opportunities to disrupt opponents and gain tempo advantage by playing instants and sorceries at no mana cost.

  • 2

    Illuna’s mutation mechanic enabled putting large creatures or creatures with key abilities onto the battlefield unexpectedly, forcing opponents to adjust their removal strategies.

  • 3

    Darien's token generation turned damage taken into battlefield presence, creating a steady stream of soldiers that could eventually become flying angels, applying continuous pressure.

  • 4

    Akiri and Esior provided a strong early board presence and defensive synergy, with Esior deterring opponents from targeting commanders by increasing the cost of such spells.

  • 5

    Players carefully managed their mana and board development, balancing aggression with protection and preparing for mid-game turns where combos and token swarms could dominate.

Notable Cards

  • Codie, Vociferous Codex

    Codie, Vociferous Codex

  • Illuna, Apex of Wishes

    Illuna, Apex of Wishes

  • Darien, King of Kjeldor

    Darien, King of Kjeldor

  • Akiri, Line-Slinger

    Akiri, Line-Slinger

  • Esior, Wardwing Familiar

    Esior, Wardwing Familiar

  • Guardian Project

    Guardian Project

  • Chromatic Lantern

    Chromatic Lantern

Gameplay Summary

The game began with players setting up their diverse strategies centered around their commanders.

Codie, Vociferous Codex aimed to leverage a unique mechanic of exiling and casting nonpermanent spells for free, focusing on spells with lower mana costs and utilizing a rainbow of colors.

Illuna, Apex of Wishes focused on a mutation theme, aiming to floop (put onto the battlefield without casting) non-human creatures to generate big threats quickly.

Darien, King of Kjeldor pursued a token-centric strategy, generating soldier tokens whenever damage was dealt to him and eventually turning those tokens into angels, aiming to flood the board with a resilient army.

Akiri, Line-Slinger and Esior, Wardwing Familiar partnered to build a fast and synergistic artifact-based aggressive deck, with Esior protecting the commanders by increasing spell costs for opponents targeting them.

Throughout the early turns, players developed their boards cautiously, with Codie attempting to distribute a useful enchantment to opponents and Illuna preparing to mutate creatures.

Darien steadily produced tokens, while Akiri and Esior set up their artifact synergies and defensive measures.

The gameplay featured several key moments such as the strategic use of Codie's ability to cast spells for free from exile, Illuna's mutation interactions creating unexpected board states, and Darien's token generation that pressured opponents.

The game revolved around managing board presence and incremental advantage, with the win condition resting on the ability to either overwhelm opponents with tokens and angels or capitalize on the powerful spells enabled by Codie's and Illuna’s unique mechanics.

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