Deck Strategies
Yuriko, the Tiger's Shadow
Yuriko's strategy revolves around evasive creatures and top deck manipulation. The goal is to deal combat damage with Yuriko and other Ninjas to trigger Yuriko's ability, revealing high-cost cards for significant life loss.
Jetmir, Nexus of Revels
Jetmir's deck aims to spawn creatures and buff them up for high combat damage. The strategy also involves enforcing fairness in the game with restrictions on spell casting.
K'rrik, Son of Yawgmoth
K'rrik's strategy involves spending life instead of black mana for spells. The goal is to play high-impact black creatures and spells, using the life total as a resource.
Niv-Mizzet, Parun
Niv-Mizzet's deck revolves around casting instants and sorceries to trigger Niv-Mizzet's ability, dealing damage and drawing cards. Counterspells are a key part of the strategy, controlling the pace of the game.
Gameplay Insights
- 1
The play of Opposition Agent early in the game had a significant impact, allowing its controller to disrupt opponents' game plans by controlling their library searches.
- 2
The use of Gilded Drake to exchange commanders provided a significant shift in game dynamics, altering the strategies each player could employ.
- 3
The use of Rest in Peace in a pregame action demonstrated a strategic decision to control opponents' graveyard strategies.
Notable Cards
Opposition Agent
Gilded Drake
Rest in Peace
Mox Diamond
Demonic Tutor
Urza's Saga
Summary
The game kicked off with some rapid setup from all players, with a particularly notable pregame action from one player to pitch a Rest in Peace for a Gem. Early game was marked by some aggressive plays as the players sought to establish board presence and control. A key turning point in the game was the play of an Opposition Agent, which allowed its controller to search an opponent's library instead of the opponent doing so themselves. This was followed by some significant card draw, life gain, and an exchange of commanders via Gilded Drake. The opposition agent and rest in peace interactions seemed to be critical in controlling the pace of the game. The game progressed with players seeking to exploit interactions between their cards and disrupt their opponents' strategies.