Valki vs Thrasios/Vial vs Krark/Thrasios vs Tymna/Kraum | CEDH Gameplay thumbnail Blurred backdrop thumbnail
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Valki vs Thrasios/Vial vs Krark/Thrasios vs Tymna/Kraum | CEDH Gameplay

Playing With Power MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kraum, Ludevic's Opus Tymna the Weaver

    Tymna the Weaver & Kraum, Ludevic's Opus

    A combo/control deck that uses efficient tutors and card draw to quickly assemble win conditions like Ad Nauseam or Peer Into the Abyss, leveraging incremental advantage and disruption to control the game.

  • Thrasios, Triton Hero

    Krark the Thumbless & Thrasios, Triton Hero

    A storm combo deck that uses Krark's ability to copy spells and Thrasios's card advantage to execute a fast spell-based win, utilizing Neoform and artifact synergies to generate overwhelming board presence.

  • Valki, God of Lies // Tibalt, Cosmic Impostor

    Valki, God of Lies // Tibalt, Cosmic Impostor

    A midrange control deck that applies light stax effects and disruption, using Tibalt's exile emblem and abilities to neutralize opponents' key permanents and slowly gain incremental advantage.

  • Thrasios, Triton Hero Vial Smasher the Fierce

    Thrasios, Triton Hero & Vial Smasher the Fierce

    A turbo Hermit Druid style deck that aims to mill its entire library quickly and win as fast as possible, supported by efficient tutors and disruption spells to protect its game plan.

Gameplay Insights

  • 1

    Zack's aggressive use of Counterbalance combined with Fierce Guardianship and Force of Will created a taxing counterspell wall that disrupted opponents' key plays.

  • 2

    Bailey leveraged Krark's ability to copy Neoform, enabling the rapid deployment of impactful creatures like Treasonous Ogre and Displacer Kitten to maintain board presence.

  • 3

    Aaron's use of Tibalt's emblem to exile powerful artifacts and enchantments such as Jeweled Lotus and Ensnaring Bridge was crucial to slowing down opponents' combos.

  • 4

    Tony's decision to cast Cyclonic Rift on Treasonous Ogre prevented Bailey from stabilizing the board and bought time for his own combo to assemble.

  • 5

    The interaction of multiple counterspells and top deck manipulation (Sensei's Divining Top, Counterbalance) created a complex and high-stakes stack scenario that defined the early game tempo.

Notable Cards

  • Gemstone Caverns

    Gemstone Caverns

  • Mana Vault

    Mana Vault

  • Rhystic Study

    Rhystic Study

  • Counterbalance

    Counterbalance

  • Vampiric Tutor

    Vampiric Tutor

  • Sensei's Divining Top

    Sensei's Divining Top

  • Jeweled Lotus

    Jeweled Lotus

  • Neoform

    Neoform

  • Tibalt, Cosmic Impostor // Tibalt, Cosmic Impostor

    Tibalt, Cosmic Impostor // Tibalt, Cosmic Impostor

  • Cyclonic Rift

    Cyclonic Rift

  • Force of Will

    Force of Will

  • Fierce Guardianship

    Fierce Guardianship

  • Flusterstorm

    Flusterstorm

  • Treasonous Ogre

    Treasonous Ogre

Gameplay Summary

The game began with all four players establishing their early mana bases and deploying key enchantments and artifacts such as Rhystic Study, Counterbalance, and Mana Vaults.

Early turns featured a flurry of interaction, with counterspells and tutors shaping the board state.

Zack (Tymna/Kraum) focused on assembling combo enablers and resource advantage with cards like Vampiric Tutor and Sensei's Divining Top, while Bailey (Krark/Thrasios) developed a storm-centric board using Neoform, Storm Kiln Artist, and disruption via Krark's ability.

Aaron (Valki/Tibalt) leaned into midrange control, using Tibalt's emblem and exile abilities to disrupt opponents' key artifacts and enchantments.

Tony (Thrasios/Vial Smasher) played a turbo Hermit Druid deck, aiming to mill his library rapidly for a quick win, though he was cautious around the heavy Counterbalance presence on the table.

The game featured several pivotal moments, including a complex stack interaction involving Fierce Guardianship, Flusterstorm, and Force of Will to protect Counterbalance, and a key Tempo swing when Tony cast Cyclonic Rift to bounce a threatening Treasonous Ogre.

Interactions around Jeweled Lotus and other powerful mana rocks were heavily contested, with counterspells and Tibalt's exile emblem swinging control of the board.

The game was a high-tempo, tightly contested match with each player leveraging their deck's unique strengths and disruption to gain incremental advantages.

The win conditions revolved around storm combos, peer-based wincons, and board control through disruption and tempo plays.

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