Deck Strategies
Soul of Windgrace
This deck aims to manipulate lands in the graveyard for value and board presence, but was unfortunately kept under control and could not fully utilize its potential.
Hazezon
The deck's strategy revolves around generating a strong token army and exploiting landfall triggers. It managed to produce a formidable token swarm, but was ultimately undone by mass creature removal.
Jodah, the Unifier
Aiming to cast high-cost spells for cheap using Jodah's ability, this deck brought out several potent threats but they were effectively dealt with.
Moira, Urborg Haunt
This deck leverages creature sacrifice and recursion for value, control, and damage. It successfully dictated the game's tempo, controlled the battlefield, and sealed the victory.
Gameplay Insights
- 1
Country's early play of Mortician Beetle set up a recurring mechanic of creature sacrifice that shaped the game.
- 2
Extra's casting of Second Harvest in response to a mass sacrifice attempt was a clever play, but ultimately insufficient to turn the tide.
- 3
Country's utilization of Massacre Worm was the game's turning point, causing significant life loss and boosting his commander with counters.
- 4
Country's casting of Infernal Grasp and Disciple of Bolas in the late game sealed his victory, prompting Extra's concession.
Notable Cards
Nature's Lore
Mortician Beetle
Agent of the Shadow Thieves
Second Harvest
Arcane Signet
Infernal Grasp
Disciple of Bolas
Summary
In a thrilling game of strategy and cunning, the commanders Soul of Windgrace, Hazezon, Jodah, and Moira battled fiercely on the Dominaria United battlefield. The game began with players setting up their mana bases and casting their commanders. The action heated up when Country, piloting Moira, started to control the board with a combination of creature sacrifice and card draw, dealing serious damage and forcing discards. Extra, controlling Hazezon, attempted to create a formidable token army while Mai, with Jodah, sought to leverage his commander's ability to cheat out high cost spells. Grape, commanding Soul of Windgrace, was unfortunately kept on the back foot for most of the game. The turning point occurred when Country cast Massacre Worm, causing significant life loss for his opponents and boosting his commander with numerous counters. Despite attempts at retaliation and board development, Country's dominance continued as he proceeded to take out his opponents one by one, eventually prompting Extra's concession leading to Country's victory.