Deck Strategies
Chishiro, the Shattered Blade
Generate Spirit tokens whenever an aura or equipment enters the battlefield, then grow modified creatures with +1/+1 counters at the end of each turn, leveraging equipment and auras to build a wide, threatening board.
Omo, Queen of Vesuva
Use the everything counters ability to turn lands into every land type and creatures into every creature type, enabling tribal synergies and powerful interactions with lands and creatures alike.
Millicent, Restless Revenant
Focus on Spirit tribal, generating numerous flying Spirit tokens triggered by spirits dying or dealing combat damage, while reducing the cost of spirits to flood the board and overwhelm opponents.
Urza, Chief Artificer
Build a board of artifact creatures to reduce Urza's cost and generate 0/0 Construct tokens each turn, leveraging artifact synergy to control the board and establish a strong, resilient presence.
Gameplay Insights
- 1
Chishiro's ability to create Spirit tokens and place +1/+1 counters on modified creatures each end step creates a growing army that scales well with equipment and auras.
- 2
Omo's everything counters mechanic allows for versatile tribal and land synergies by turning lands into all land types and creatures into all creature types, providing unique strategic options.
- 3
Millicent's token generation from spirits dying or dealing combat damage enables a strong tribal presence and lowers the cost of spirits, supporting rapid board development.
- 4
Urza's artifact affinity reduces the commander’s casting cost and the automatic generation of Construct tokens each turn steadily builds board presence, pressuring opponents through artifact synergy.
- 5
Early plays such as Sol Ring and Arcane Signet demonstrate the importance of ramp and mana acceleration to deploy powerful commanders and execute strategies promptly.
- 6
Benevolent Offering as a political tool to create Spirit tokens facilitates early board presence and potential alliances or deterrence.
Notable Cards
Chishiro, the Shattered Blade
Omo, Queen of Vesuva
Millicent, Restless Revenant
Urza, Chief Artificer
Benevolent Offering
Arcane Signet
Skeleton Archer
Lumbering Falls
Summary
The game began with players deploying their commanders and setting up their respective strategies. Jorbs played Chishiro, the Shattered Blade, focusing on equipment and aura synergies to generate Spirit tokens and grow his board with +1/+1 counters. Serge piloted Omo, Queen of Vesuva, utilizing the unique ability to place everything counters on lands and creatures, turning lands into multiple types and creatures into all creature types to enable diverse tribal synergies. Kathleen took Millicent, Restless Revenant, emphasizing Spirit tribal with token generation and cost reduction based on spirits controlled, aiming to flood the board with flying spirit tokens and capitalize on combat damage triggers. Ben played Urza, Chief Artificer, an artifact-centric deck producing 0/0 Constructs each turn and leveraging artifact creatures for value and board presence, focusing on artifact synergy and board development.