Irene the Alien tries to prove she is the one true Queen...Marchesa | Commander at Home Episode 81 thumbnail Blurred backdrop thumbnail
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Irene the Alien tries to prove she is the one true Queen...Marchesa | Commander at Home Episode 81

Commander At Home


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Queen Marchesa

    Queen Marchesa

    Utilizes the Monarch mechanic to gain card advantage and control the political dynamics of the game, leveraging creatures and politics to maintain the Monarch status and pressure opponents.

  • Winter, Cynical Opportunist

    Winter, Cynical Opportunist

    Focuses on Golgari graveyard recursion and delirium synergies, using cards like Malevolent Rumble to filter and populate the graveyard, then bringing back creatures to overwhelm opponents.

  • Shelob, Child of Ungoliant

    Shelob, Child of Ungoliant

    Builds a spider tribal board with a variety of spider creatures, using synergy and thematic tribal support to generate board presence and apply pressure.

  • Kilo, Apogee Mind

    Kilo, Apogee Mind

    Leverages energy counters to fuel spells and control elements, managing resources to control the board and disrupt opponents while building towards energy-based win conditions.

Gameplay Insights

  • 1

    Winter's use of Malevolent Rumble early in the game to filter cards and set up graveyard recursion was a key strategic move to enable the deck's synergy.

  • 2

    Queen Marchesa's focus on the Monarch mechanic required careful political awareness and combat decisions to maintain card advantage and board presence.

  • 3

    Shelob's spider tribal deck emphasized building a critical mass of creatures to threaten opponents and capitalize on tribal synergies.

  • 4

    Kilo's management of energy counters through artifacts like Solar Transformer provided the resources needed to cast impactful spells and exert control.

  • 5

    Players balanced aggression and resource development, recognizing the importance of controlling tempo and responding to opponents' threats to maintain a foothold in the game.

Notable Cards

  • Malevolent Rumble

    Malevolent Rumble

  • Solar Transformer

    Solar Transformer

  • Path of Ancestry

    Path of Ancestry

  • Command Tower

    Command Tower

Gameplay Summary

The game began with all four players establishing their early mana bases and setting up their board states.

Irene the Alien piloted Queen Marchesa, focusing on Monarch mechanics and political control, while Joey played Winter, Cynical Opportunist, leveraging Golgari graveyard recursion and delirium synergies.

The other two players brought unique strategies with Shelob, Child of Ungoliant centered around spiders and tribal synergies, and Kilo, Apogee Mind with an energy-counter-based control approach.

Early turns saw the buildup of resources such as energy counters, graveyard setup, and board presence with various creatures and artifacts. A key turning point occurred as Winter cast Malevolent Rumble, revealing cards and digging for permanents to fuel graveyard recursion, while Queen Marchesa worked to maintain the Monarch status and control the flow of the game through political and combat interactions.

Shelob's spider tribal deck began to develop a board of arachnid creatures, threatening both in size and thematic synergy.

Kilo's deck contributed with energy management and control elements.

The interplay of these strategies created tense board states with multiple threats and resource interactions. The game revolved around maintaining board control while exploiting each deck's unique strengths.

Queen Marchesa aimed to control the political landscape via the Monarch mechanic, Winter sought to overwhelm opponents with recursive graveyard threats, Shelob pressed the board with spiders, and Kilo worked to manage and leverage energy counters for powerful spells.

The game featured dynamic combat and resource management, with players responding to each other's threats and trying to find openings for their win conditions.

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