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Sevinne vs Volrath vs Adriana vs Nikya EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklist

Deck Strategies

  • Sevinne, the Chronoclasm

    Sevinne, the Chronoclasm

    Focuses on cloning creatures, copying opponents' commanders, and leveraging card draw and control elements to adapt and outvalue opponents mid to late game.

  • Volrath, the Shapestealer

    Volrath, the Shapestealer

    Utilizes flicker and recursion effects to protect key creatures, disrupt opponents, and maintain steady board presence with creature-based value.

  • Nikya of the Old Ways

    Nikya of the Old Ways

    Aggressively builds a large beast army enhanced by anthem effects and pump spells like Craterhoof Behemoth, aiming for a big combat finish.

  • Adriana, Captain of the Guard

    Adriana, Captain of the Guard

    Exploits the melee mechanic to generate tokens and buffs for an aggressive combat-focused strategy that pressures opponents through multiple attacks.

Gameplay Insights

  • 1

    Martin's use of Craterhoof Behemoth combined with Araba Rask created a lethal alpha strike that significantly shifted the board state.

  • 2

    Nick capitalized on the melee mechanic and token generation to maintain board presence and pressure even after a board wipe.

  • 3

    Sevinne leveraged cloning effects on Vollrath to copy powerful commanders, gaining strategic advantage and control over combat phases.

  • 4

    Players used Fact or Fiction intelligently to dig for needed answers or threats, often forcing opponents to make difficult choices.

  • 5

    Misha's flicker and recursion effects allowed her to reuse valuable creatures and avoid falling behind despite aggressive attacks.

  • 6

    The timing of the mass board wipe by Nick was critical, clearing the board while leaving behind enough tokens to stay threatening.

  • 7

    Resource management, including discarding to hand size and land fetches, played a key role in maintaining tempo and card advantage.

Notable Cards

  • Humble Defector

    Humble Defector

  • Craterhoof Behemoth

    Craterhoof Behemoth

  • Hornet Queen

    Hornet Queen

  • Vampire Nighthawk

    Vampire Nighthawk

  • Fact or Fiction

    Fact or Fiction

  • Thought Vessel

    Thought Vessel

  • Miraculous Recovery

    Miraculous Recovery

  • Land Tax

    Land Tax

  • Captain's Claws

    Captain's Claws

  • Cephalid Illusionist

    Cephalid Illusionist

Summary

The game began with all four players ramping and developing their boards cautiously. Early turns saw typical land drops, mana acceleration, and some minor creature deployment such as Humble Defector and Vampire Nighthawk. Martin, playing Nikya of the Old Ways, built a strong board presence with multiple beasts, utilizing Craterhoof Behemoth and Araba Rask to pump his creatures and threaten a lethal alpha strike. Nick, piloting Adriana, Captain of the Guard, leveraged the melee mechanic effectively, generating tokens and significant combat triggers to apply pressure on opponents. The board state shifted dramatically when Nick cast a mass board wipe, clearing creatures but leaving behind multiple soldier tokens, setting the stage for a tense midgame. Sevinne, the Chronoclasm, piloted by the narrator, used strategic cloning and copying effects to maximize value, including making Vollrath, the Shapestealer, copy opponents' commanders and leveraging card draw engines like Thought Vessel and Fact or Fiction. Misha, on Volrath, the Shapestealer, utilized flicker effects and graveyard recursion to maintain board presence while avoiding direct conflict. Key turning points included Martin's overwhelming creature buff and alpha strike, Nick's well-timed board wipe and token generation, and Sevinne's abuse of cloning and card advantage to stay competitive despite being targeted. The game featured dynamic interactions with multiple combat phases exploiting melee triggers, strategic card selection from Fact or Fiction, and careful resource management that tested players' adaptability and threat assessment.

Description

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Sevinne: Can’t get a hold of Misha. Nikya: Disassembled. Volrath: Disassembled. Adriana: tappedout.net/mtg-decks/adriana-everybody-gets-some

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Music from filmmusic.io: “Brandenburg No-4” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)