Deck Strategies
Arcades, the Strategist
Utilizes walls with defender to draw cards and assign damage equal to toughness, turning defensive creatures into offensive threats.
Thromok the Insatiable
Employs the devour mechanic to sacrifice creatures and grow into a massive threat capable of dealing huge damage quickly.
Magus Lucea Kane
Focuses on proliferating plus one counters and copying spells or activated abilities with X costs to ramp and generate value.
Atraxa, Praetors' Voice
Leverages proliferate ability and planeswalkers to build incremental advantage and control the board over time.
Gameplay Insights
- 1
Playing Scoot Swarm early with Rings of Brighthearth creates strong synergy for token generation via copying activated abilities.
- 2
Thromok's devour mechanic poses a lethal threat if enough creatures are sacrificed, forcing opponents to prioritize his removal or disruption.
- 3
Arcades' ability to draw cards when walls enter the battlefield helps maintain hand advantage and pressure opponents with unexpected attackers.
- 4
Atraxa's focus on proliferate and planeswalkers supports a slow, value-oriented game plan that contrasts with the more aggressive strategies at the table.
Notable Cards
Arcades, the Strategist
Thromok the Insatiable
Magus Lucea Kane
Atraxa, Praetors' Voice
Rings of Brighthearth
Summary
The game begins with each player establishing their mana base and developing their board states early on. Peanut, playing Arcades, the Strategist, focuses on deploying walls to draw cards and turn defenders into attackers. Carlos pilots Thromok the Insatiable, leveraging devour to potentially create a massive threat by sacrificing creatures. Booty plays Magus Lucea Kane, a deck centered on proliferating counters and copying spells with X in their cost, aiming to ramp quickly and generate value. Wubby pilots Atraxa, Praetors' Voice, utilizing proliferate and planeswalkers to build incremental advantage. Early interaction includes the deployment of Scoot Swarm by Booty, which generates insect tokens on landfall and has synergy with Rings of Brighthearth copied activated abilities. Carlos plays Anamar, Soul of Elements, which reduces creature costs and grows stronger with each cast, increasing his board presence. Arcades swings for early damage, supported by his walls and card draw. The game state sees incremental developments with creatures, tokens, and counters being established, setting the stage for mid-game plays involving big threats and combos. A key moment is the recognition of Scoot Swarm's synergy with rings, allowing for copying activated abilities and building a token army. The threat of Thromok's devour mechanic looms, with the potential for devastating swings if many creatures are sacrificed. Atraxa's proliferate ability and planeswalker focus promise a slow but steady build toward overwhelming advantage. The game is positioned to pivot on big spells, token generation, and board control as players prepare to leverage their commanders' strengths for potential win conditions.