Deck Strategies
Belbe, Corrupted Observer
Aggressive early damage with cheap creatures to generate mana via Belbe's ability, enabling fast deployment of threats and cheating in bigger creatures.
Endrek Sahr, Master Breeder
Create and sacrifice thrall tokens for incremental value, building a board presence through tribal synergies and using the thralls as resources.
Arcum Dagsson
Artifact-centric deck aiming for a unique, janky combo win condition rather than traditional infinite combos, focusing on assembling specific pieces for a surprise finish.
Toski, Bearer of Secrets
Squirrel tribal deck that uses Toski’s ability to draw cards whenever a squirrel deals damage, turning a swarm of small creatures into continuous card advantage and board pressure.
Gameplay Insights
- 1
Belbe’s deck capitalizes on dealing early damage with cheap creatures to ramp mana quickly, allowing for swift threat deployment.
- 2
Endrek Sahr’s thrall tribal strategy relies on token generation and sacrifice for value but requires careful resource management due to the low power of individual thralls.
- 3
Arcum’s deck avoids typical infinite combos in favor of an off-meta janky win condition that demands assembling specific artifact synergies, creating suspense around the timing of its execution.
- 4
Toski’s squirrel tribal deck leverages card draw from damage dealt by squirrels to maintain consistent hand size and pressure, turning otherwise weak creatures into a potent force.
- 5
The game’s dynamic is influenced by the contrasting strategies: aggressive mana ramp and damage from Belbe, token generation and sacrifice from Endrek, combo assembly from Arcum, and tribal swarm with card advantage from Toski.
Notable Cards
Pulse Tracker
Night Market Lookout
Toski, Bearer of Secrets
Arcum Dagsson
Summary
The game featured four unique viewer-submitted Commander decks led by Arcum Dagsson, Belbe, Corrupted Observer, Endrek Sahr, Master Breeder, and Toski, Bearer of Secrets. Belbe’s deck focused on aggressive early damage to generate mana quickly through its commander’s ability, using low-cost creatures and unusual one-drops like Pulse Tracker and Night Market Lookout to maximize mana production. Endrek Sahr’s thrall tribal deck aimed to flood the board with thrall tokens, leveraging sacrifice outlets for value, though its power level was dialed back compared to previous iterations. Arcum Dagsson’s deck leaned into a janky artifact-based strategy with an off-meta win condition that involved assembling a quirky combo, staying away from the typical infinite combos Arcum is known for. Toski’s deck was a squirrel tribal build that used Toski’s card draw to turn small, inefficient one-drop squirrels into a consistent and overwhelming threat, smoothing out the deck’s tempo and resource flow.