Deck Strategies
Omnath, Locus of the Roil
A landfall-based midrange deck that ramps aggressively and grinds value through incremental land triggers, aiming to close out the game via damage and combos.
Ikra Shidiqi, the Usurper / Kraum, Ludevic's Opus
A turbo Ad Nauseam combo deck that utilizes Ikra's life gain and Kraum's card draw to stabilize and assemble a fast combo finish.
Sisay, Weatherlight Captain / Jegantha, the Wellspring
A legendary midrange toolbox deck that searches for key legendary creatures to control the board and generate value, leveraging synergy from the companion Jegantha.
Kodama of the East Tree / Sakashima of a Thousand Faces
A combo deck focused on creating loops with Kodama and Sakashima's abilities to generate infinite or near-infinite value and board presence.
Gameplay Insights
- 1
The use of Teferi, Time Raveler's bounce ability on Kraum disrupted Folger's tempo and card advantage.
- 2
Mike's activation of Sisay to fetch impactful legendary creatures like Agila the Blade Blossom and Derevi allowed for a potent combat phase and board control.
- 3
Zach's timely flash-in of Dualcaster Mage to copy Dockside Extortionist and later to save the table from a lethal attack demonstrated high-level tactical decision-making.
- 4
Folger's combo attempts with Hullbreacher and Ikra generated significant life gain and card advantage but were effectively countered by opponents' interaction and timing.
- 5
The interaction between forbidden orchard mana giving spirits for blocking enabled defensive plays that prevented immediate lethal damage.
Notable Cards
Hullbreacher
Dockside Extortionist
Teferi, Time Raveler
Opposition Agent
Phantasmal Image
Dualcaster Mage
Sisay, Weatherlight Captain
Ikra Shidiqi, the Usurper
Kraum, Ludevic's Opus
Sakashima of a Thousand Faces
Kodama of the East Tree
Summary
The game featured a dynamic four-player Commander match with highly synergistic and combo-oriented decks. Early turns were marked by ramping and setting up powerful board states, including mana acceleration with artifacts and fetch lands. Significant plays included Folger's use of Hullbreacher and Ikra Shidiqi for life gain and card advantage, while Mike leveraged Sisay and legendary creatures to assemble a strong midrange toolkit. Shawn piloted an Omnath lands deck that aimed to grind value through landfall triggers and incremental damage. Zak, with Kodama and Sakashima, focused on combo loops and multiple interactions to gain control of the board. Key moments included Mike's aggressive combat phase with legendary creatures and tokens, which was countered by Zach's timely use of Dualcaster Mage to save the table. Folger's combo attempts with Ikra and Kraum generated significant life gain and pressure but were eventually stifled. The interplay of commanders and their abilities created a tense, tactical game where each player had to balance offense with disruption. The game progressed with complex interactions and strategic blocking, showcasing the depth of competitive EDH play.