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POST BAN cEDH: JOLLY BALLOON MAN v. GARTH v. FRANSISCO/THRASIOS v. NASHI

Highground Gaming

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • The Jolly Balloon Man

    The Jolly Balloon Man

    Utilizes creature-based infinite combos to produce infinite haste Balloon tokens for alpha strikes, supported by control elements like Deafening Silence to hinder opponents' spells.

  • Garth One-Eye

    Garth One-Eye

    A five-color midrange-combo deck focused on generating Black Lotus token copies and assembling Demonic Consultation combos for quick wins.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Seeks infinite mana combos to execute infinite ping damage or infinite counterspell chains, leveraging strong ramp and card advantage engines.

  • Francisco, Fowl Marauder

    Francisco, Fowl Marauder

    Leverages black and other colors to create infinite ping combos involving Walking Ballista and Agasa Soul Cauldron, aiming to control the board and win through incremental damage.

  • Nashi, Searcher in the Dark

    Nashi, Searcher in the Dark

    Focused on graveyard recursion of enchantments and legendary permanents using Necropotence and Born of the Gods, building incremental advantage leading to combo finishes.

Gameplay Insights

  • 1

    Deafening Silence played a critical role in disrupting noncreature spells and free counterspell interactions, forcing opponents to tap out or slow down their combos.

  • 2

    The infinite balloon combo involved repeatedly creating and untapping tokens with Jolly Balloon Man and Village Bell Ringer, generating lethal haste attackers in a single turn.

  • 3

    Players had to carefully manage their mana and spell timing around the presence of Deafening Silence and vexing bubble effects, which complicated free casting and combo assembly.

  • 4

    Revealing combo pieces like Mirror early put a target on the Jolly Balloon Man player's back, but the slow table development allowed the combo to resolve without interruption.

  • 5

    The game demonstrated the effectiveness of creature-based infinite combos combined with targeted hatepieces to control the pace and outcome of cEDH multiplayer games.

Notable Cards

  • Deafening Silence

    Deafening Silence

  • Vexing Shusher

    Vexing Shusher

  • Walking Ballista

    Walking Ballista

  • Demonic Consultation

    Demonic Consultation

  • Necropotence

    Necropotence

Summary

The game featured a fast-paced cEDH multiplayer match with four players piloting distinctive combo-oriented decks. Early on, the player controlling Jolly Balloon Man established a strong board presence with Deafening Silence and key combo pieces like Mirror and Jolly Balloon Man. The Deafening Silence effectively shut down many noncreature spells and counterspells, slowing opponents' combo setups, especially those relying on free casting or instant-speed interaction. Meanwhile, the other players gradually deployed their strategies, with Thrasios beginning to set up infinite mana and Francisco aiming for infinite ping combos using Walking Ballista and Agasa Soul Cauldron. A major turning point came when Jolly Balloon Man executed a combo involving Village Bell Ringer and repeated activations of the Jolly Balloon Man to produce infinite haste balloons. This allowed a lethal attack against the table with 99 red balloon tokens, abruptly ending the game. The combination of board control through Deafening Silence and the infinite balloon combo proved decisive, as it prevented opponents from assembling or protecting their combos. Overall, the game showcased intricate interactions of creature-based infinite combos supported by well-timed hate pieces that curtailed other players' options.

Description

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