Deck & Commander Strategies

Meren of Clan Nel Toth
Utilizes graveyard recursion to repeatedly bring back creatures and control the board through sacrifice and removal effects, aiming to outvalue opponents over time.

Duke Ulder Ravengard
Focuses on enter-the-battlefield and death triggers involving legendary creatures, generating value by triggering effects when creatures enter or leave the battlefield.

Jazal Goldmane
Aggressively builds a board of cats while taxing opponents to hinder their resources and actions, aiming to overwhelm with a wide board and consistent attacks.

Gonti, Canny Acquisitor
Centers on stealing and reusing opponents' cards, disrupting their plans while gaining card advantage and leveraging theft synergies.
Gameplay Insights
- 1
Players used artifact and enchantment removal strategically to dismantle taxing and protective equipment like Sword of Feast and Famine and Norn's Annex, shifting combat dynamics.
- 2
Duke Ulder Ravengard's ability to target legendary creatures allowed for impactful triggers that generated advantage through enters-the-battlefield and death effects.
- 3
Gonti's deployment introduced a theft element that pressured opponents by potentially stealing high-value cards, forcing them to adapt their plays accordingly.
- 4
Meren’s recursion strategy required careful timing of sacrifices and graveyard interactions to maximize value, especially in response to opponents’ threats.
- 5
Jazal’s taxing effects and aggressive cat token generation aimed to slow down opponents’ development while building a threatening board state.
Notable Cards
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Meren of Clan Nel Toth
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Duke Ulder Ravengard
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Jazal Goldmane
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Gonti, Canny Acquisitor
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Chromatic Lantern
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Coalition Relic
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Sword of Feast and Famine
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Norn's Annex
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Victimize
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Three Steps Ahead
Gameplay Summary
The game began with players establishing their mana bases and early board presence, with Meren focusing on graveyard recursion and removal, Duke Ulder Ravengard leveraging enter-the-battlefield and death triggers, Jazal Goldmane creating a board of cats and taxing opponents to control the pace, and Gonti, Canny Acquisitor aiming to steal and reuse opponents' cards.
Early interactions included artifact and enchantment removal to control swords and taxing enchantments, as well as setting up key creatures like Gonti and Meren.
A pivotal moment came when Gonti was deployed, threatening to disrupt opponents by stealing valuable cards, while Duke prepared to activate his powerful abilities targeting legendary creatures. As the game progressed, players jockeyed for board control with key removal spells and strategic attacks, including Duke carefully selecting attack targets to avoid retaliation and maximize value.
Meren continued to build graveyard synergy, looking to recur threats and control the board through sacrifice and recursion.
Jazal maintained pressure with a growing feline army and enchantment control to slow opponents, while Gonti's theft-focused deck aimed to destabilize the others by using stolen resources.
The game's tension revolved around managing threats, protecting key pieces, and leveraging each commander's strengths to outmaneuver the others, with no clear winner established in the early to mid stages.













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