Deck Strategies
Nine-Fingers Keene
Utilizes gates to ramp and find lands, leveraging gate synergies to accelerate mana production and enable powerful plays.
Aragorn, the Uniter
Human tribal deck that casts multicolored spells to generate value, aiming to flood the board with legendary humans for overwhelming board presence.
Lord of the Nazgûl
Focuses on creating Nazgûl tokens and leveraging the Tempting of the Ring mechanic to buff creatures, force opponents to sacrifice blockers, and draw cards, eventually overpowering opponents with a large, evasive board.
Omnath, Locus of All
A five-color elemental tribal deck designed to generate mana efficiently and cast a variety of spells, using Omnath’s mana abilities to maintain resource advantage and control the board.
Gameplay Insights
- 1
Lord of the Nazgûl’s strategy of accumulating nine Nazgûl cards to maximize the power and toughness boost and to generate overwhelming token presence proved to be a key threat early in the game.
- 2
Using the Tempting of the Ring mechanic, Lord of the Nazgûl forces creatures blocking his ring bearer to be sacrificed, which bypasses traditional combat blockers and protects his key creatures.
- 3
Nine-Fingers Keene’s ability to consistently fetch gates and ramp mana allowed for steady resource development but faced pressure from the aggressive Nazgûl board.
- 4
Omnath’s five-color mana base and ability to generate mana during different phases gave him flexibility in casting spells and responding to threats, though the deck’s complexity demands careful play.
- 5
Aragorn’s focus on legendary humans and multi-colored spells enabled him to build value but had to navigate the aggressive token and wraith strategies from Lord of the Nazgûl.
Notable Cards
Lord of the Nazgûl
Nine-Fingers Keene
Omnath, Locus of All
Aragorn, the Uniter
Open the Gates
Underground River
Changeling Outcast
Growth Spiral
Swamp
Island
Summary
The game began with players developing their boards and setting up their unique strategies. Nine-Fingers Keene focused on a gate-themed deck, utilizing gate synergies to ramp and find lands. Aragorn the Uniter played a human tribal deck, aiming to flood the board with legendary humans and gain value from casting multicolored spells. Lord of the Nazgûl brought a token-heavy strategy centered around Nazgûl creatures and the Tempting of the Ring mechanic, which enhanced his board and his creatures' power and toughness. Omnath, Locus of All, played a five-color elemental tribal deck, emphasizing mana generation and casting various spells to gain incremental advantages. Early turns saw Lord of the Nazgûl quickly establishing board presence with Nazgûl tokens and synergizing with the Ring's tempt ability to grow his forces and draw cards.