Unholy Hand profile icon

GATES & WRAITHS I MTG Commander#13 I Nine Fingers Keene vs Lord of The Nazgul vs Omnath vs Arargon

Unholy Hand

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Nine-Fingers Keene

    Nine-Fingers Keene

    Utilizes gates to ramp and find lands, leveraging gate synergies to accelerate mana production and enable powerful plays.

  • Aragorn, the Uniter

    Aragorn, the Uniter

    Human tribal deck that casts multicolored spells to generate value, aiming to flood the board with legendary humans for overwhelming board presence.

  • Lord of the Nazgûl

    Lord of the Nazgûl

    Focuses on creating Nazgûl tokens and leveraging the Tempting of the Ring mechanic to buff creatures, force opponents to sacrifice blockers, and draw cards, eventually overpowering opponents with a large, evasive board.

  • Omnath, Locus of All

    Omnath, Locus of All

    A five-color elemental tribal deck designed to generate mana efficiently and cast a variety of spells, using Omnath’s mana abilities to maintain resource advantage and control the board.

Gameplay Insights

  • 1

    Lord of the Nazgûl’s strategy of accumulating nine Nazgûl cards to maximize the power and toughness boost and to generate overwhelming token presence proved to be a key threat early in the game.

  • 2

    Using the Tempting of the Ring mechanic, Lord of the Nazgûl forces creatures blocking his ring bearer to be sacrificed, which bypasses traditional combat blockers and protects his key creatures.

  • 3

    Nine-Fingers Keene’s ability to consistently fetch gates and ramp mana allowed for steady resource development but faced pressure from the aggressive Nazgûl board.

  • 4

    Omnath’s five-color mana base and ability to generate mana during different phases gave him flexibility in casting spells and responding to threats, though the deck’s complexity demands careful play.

  • 5

    Aragorn’s focus on legendary humans and multi-colored spells enabled him to build value but had to navigate the aggressive token and wraith strategies from Lord of the Nazgûl.

Notable Cards

  • Lord of the Nazgûl

    Lord of the Nazgûl

  • Nine-Fingers Keene

    Nine-Fingers Keene

  • Omnath, Locus of All

    Omnath, Locus of All

  • Aragorn, the Uniter

    Aragorn, the Uniter

  • Open the Gates

    Open the Gates

  • Underground River

    Underground River

  • Changeling Outcast

    Changeling Outcast

  • Growth Spiral

    Growth Spiral

  • Swamp

    Swamp

  • Island

    Island

Summary

The game began with players developing their boards and setting up their unique strategies. Nine-Fingers Keene focused on a gate-themed deck, utilizing gate synergies to ramp and find lands. Aragorn the Uniter played a human tribal deck, aiming to flood the board with legendary humans and gain value from casting multicolored spells. Lord of the Nazgûl brought a token-heavy strategy centered around Nazgûl creatures and the Tempting of the Ring mechanic, which enhanced his board and his creatures' power and toughness. Omnath, Locus of All, played a five-color elemental tribal deck, emphasizing mana generation and casting various spells to gain incremental advantages. Early turns saw Lord of the Nazgûl quickly establishing board presence with Nazgûl tokens and synergizing with the Ring's tempt ability to grow his forces and draw cards.

Description

Patreon www.patreon.com/UnholyHand871

Welcome to the cult! Unholy Hand ’s Episode 13 of EDH Commander gameplay channel, today’s game includes Nine-Finger Keene // Omnath, Locus of All // Aragorn, the uniter // Lord of the Nazgul

Instagram unholy_hand Twitter Unholy_Hand Tiktok Unholy_Hand

For gaming space at Dice & Drink Table booking tableagent.com/west-sussex/dice-drinks

email [email protected]

#mtg #edh #commander #lordoftherings #omnath #ninefingerkeene #baldursgate #wotc #wizardsofthecoast