Deck Strategies
The Beamtown Bullies
Utilizes non-legendary creatures that impose negative effects but gain haste and golden attributes, enabling aggressive board control and bullying opponents through tempo and combat pressure.
Syrix, Carrier of the Flame
A phoenix and burn-themed deck focused on recurring creatures with experience counters and incremental direct damage to maintain pressure and outpace opponents.
Kelsien, the Plague
A deck that aims to reduce the toughness of enemy creatures drastically, making them easier to remove and control the board while slowly wearing down opponents through targeted damage.
Faceless One
A red-blue artifact and modular-based deck that leverages charge counters, modular creatures, and artifact synergies to create a resilient board state and manipulate combat.
Gameplay Insights
- 1
Using Vandalblast early to destroy key artifacts significantly slowed down the Faceless One's artifact synergy, illustrating the importance of artifact hate in the game.
- 2
The Beamtown Bullies' interaction with non-legendary creatures providing haste and negative effects created a unique pressure dynamic that forced opponents to adjust their strategies.
- 3
Kelsien's approach of reducing enemy creatures' toughness before applying damage demonstrated an effective method for controlling the board without heavy reliance on large creatures.
- 4
The Faceless One's use of Power Conduit to add charge counters enabled modular creatures to grow and adapt, showcasing synergy between artifacts and creatures in red-blue colors.
- 5
The early rule zero discussion helped set expectations due to the potentially explosive power level of The Beamtown Bullies, highlighting the importance of communication in multiplayer Commander.
Notable Cards
Vandalblast
Dreadhorde Invasion
Power Conduit
Blast Zone
Tormenting Voice
Command Tower
Runed Stalactite
Scavenger Grounds
Summary
The game featured four distinct decks, each with unique strategies, leading to an engaging multiplayer Commander match. Early on, players established their mana bases and set up key artifacts and creatures, with The Beamtown Bullies focusing on leveraging non-legendary creatures with haste and detrimental effects to bully other players. Syrix, Carrier of the Flame, aimed to capitalize on phoenix and burn synergies, while Kelsien, the Plague specialized in weakening opponents' creatures to finish them off effectively. The Faceless One deck embraced a red-blue artifact and modular theme, utilizing charge counters and modular creatures for board presence. Key moments included a well-timed Vandalblast that disrupted artifact strategies, and the use of Dreadhorde Invasion to generate zombie armies for board control. The Beamtown Bullies' ability to grant haste and negative traits to creatures created pressure, while Kelsien's ability to reduce toughness combined with damage spells chipped away opponent creatures. Syrix’s phoenix synergy and experience counters allowed for incremental burn damage, applying constant pressure. The Faceless One’s modular creatures combined with artifacts like Power Conduit and Blast Zone helped maintain a resilient and adaptive board state. The rule zero discussion acknowledged the power level of The Beamtown Bullies, ensuring players were prepared for early aggression. The game unfolded with dynamic board interactions and strategic plays, emphasizing artifact disruption, creature combat, and incremental damage as central themes.