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Commander VS S1E1: Nissa v.Jace v. Liliana v. Chandra [MTG Multiplayer]

SCG Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Nissa, Vastwood Seer // Nissa, Sage Animist

    Nissa, Vastwood Seer // Nissa, Sage Animist

    Ramp heavily into lands and generate tokens to overwhelm opponents. Use The Great Aurora to reset the board and deploy multiple lands at once, turning Nissa into a potent card advantage engine.

  • Jace, Vryn's Prodigy // Jace, Telepath Unbound

    Jace, Vryn's Prodigy // Jace, Telepath Unbound

    Utilize a suite of instants and sorceries to control the board and rapidly flip Jace using Hall of the Bandit Lord. Aim to gain card advantage and tempo through Jace's abilities.

  • Liliana, Heretical Healer // Liliana, Defiant Necromancer

    Liliana, Heretical Healer // Liliana, Defiant Necromancer

    Focus on discard, sacrifice effects, and recursion to disrupt opponents and generate value. Use Liliana's transformation to create a continuous stream of threats and card draw.

  • Chandra, Fire of Kaladesh // Chandra, Roaring Flame

    Chandra, Fire of Kaladesh // Chandra, Roaring Flame

    Leverage burn spells and direct damage to pressure opponents and control the battlefield. Utilize Chandra's planeswalker abilities to deal incremental damage and clear blockers.

Gameplay Insights

  • 1

    The Great Aurora serves as a pivotal card allowing a massive reset while enabling a large land drop, which synergizes strongly with Nissa's deck strategy of heavy ramp and token generation.

  • 2

    Jace's player uses Hall of the Bandit Lord to flip Jace immediately, enabling early card advantage and board control through instants and sorceries.

  • 3

    Liliana's deck capitalizes on sacrifice and discard effects to disrupt opponents and recur threats, slowly gaining incremental advantage over the course of the game.

  • 4

    The interaction between token producers, mass land drops, and control elements creates a dynamic multiplayer environment where timing of planeswalker flips and board wipes is critical.

  • 5

    Players must carefully manage their library searches and land deployments to avoid penalties and maximize their points under the new Commander VS season rules.

Notable Cards

  • The Great Aurora

    The Great Aurora

  • Hall of the Bandit Lord

    Hall of the Bandit Lord

  • Cryptic Command

    Cryptic Command

  • Amnesia

    Amnesia

  • Nissa, Vastwood Seer // Nissa, Sage Animist

    Nissa, Vastwood Seer // Nissa, Sage Animist

  • Jace, Vryn's Prodigy // Jace, Telepath Unbound

    Jace, Vryn's Prodigy // Jace, Telepath Unbound

  • Liliana, Heretical Healer // Liliana, Defiant Necromancer

    Liliana, Heretical Healer // Liliana, Defiant Necromancer

  • Chandra, Fire of Kaladesh // Chandra, Roaring Flame

    Chandra, Fire of Kaladesh // Chandra, Roaring Flame

Summary

The multiplayer Commander game features four planeswalker commanders each piloted by different players: Nissa, Vastwood Seer; Jace, Vryn's Prodigy; Liliana, Heretical Healer; and Chandra, Fire of Kaladesh. The game unfolds with players focusing on their unique strategies centered around their respective planeswalkers and deck builds. Nissa's player emphasizes heavy land ramp and token generation, aiming to flood the board with creatures and leverage The Great Aurora for a massive board reset and land drop. Jace's player focuses on instants and sorceries with a plan to quickly flip Jace using Hall of the Bandit Lord to gain card advantage and control. Liliana's deck centers on sacrifice effects, discard, and recursion to erode opponents' resources while drawing cards and gaining incremental value. Chandra's player likely pursues a burn and direct damage strategy to pressure opponents. The game features critical moments involving land ramping, card draw, and potential board wipes or mass land deployments via The Great Aurora. Each player tries to maximize their planeswalkers' flipped states to gain powerful ongoing effects. The interplay between token generation, discard, control spells, and burn creates a dynamic multiplayer battlefield. The game likely ends with one player leveraging their planeswalker synergy and board presence to secure victory.

Description

Welcome to the new Commander VS Series! We’re kicking off this season with some of the most interesting legendary creatures/planeswalkers we’ve seen! How many times can they get them to flip? See who is able to ignite their spark and take over the game!

Be sure to like, comment, and subscribe below! If you’ve got a deck, send us a decklist in the comments below or who you’d like to see played next!

Decklist: articles.starcitygames.com/premium/commander-vs-magic-origins-showdown

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