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Tameshi Vs Tivit Vs Storm VS Captain CEDH Game Play (TPM) Episode 7

The Mind Over Meta

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Tameshi, Reality Architect

    Tameshi, Reality Architect

    Focuses on surveil and bounce mechanics to control the top of the deck and manipulate draws, aiming for incremental advantage and disruption through flickering permanents.

  • Tivit, Seller of Secrets

    Tivit, Seller of Secrets

    Utilizes artifact synergies and recursion, leveraging artifact lands like Ancient Den and tutors such as Demonic Tutor to assemble combos and generate overwhelming board presence.

  • Storm, Force of Nature

    Storm, Force of Nature

    Relies on fast mana artifacts to build storm count quickly, aiming to combo off with spells and artifacts to win in a single explosive turn.

  • Captain America, First Avenger

    Captain America, First Avenger

    Employs incremental value creatures and disruption, including silence effects and removal, to control the board and slow down opponents while preparing for a value-based win.

Gameplay Insights

  • 1

    Tivit's early use of Demonic Tutor to secure Ancient Den was a key turning point, enabling explosive artifact-based combos.

  • 2

    Players carefully managed counterspells and resource denial to prevent opponents from executing their combos, highlighting the importance of interaction.

  • 3

    Tameshi's bounce and surveil abilities provided utility but struggled to keep pace with Tivit's raw artifact recursion and tutor power.

  • 4

    Captain America's silence effect naming Rogue was a tactical attempt to disrupt a specific threat, showing targeted disruption's role in CEDH.

  • 5

    Storm's attempts to build storm count were consistently checked by opponents' interaction, demonstrating the fragility of storm strategies in highly interactive games.

  • 6

    Choosing when to deploy lands and spells was critical, with some players opting to hold lands back to avoid becoming targets, exemplifying nuanced resource timing.

Notable Cards

  • Ancient Den

    Ancient Den

  • Demonic Tutor

    Demonic Tutor

  • Vexing Shusher

    Vexing Shusher

  • Training Grounds

    Training Grounds

  • Pack's Favor

    Pack's Favor

Summary

The game began with players developing their mana bases cautiously, with early turns focused on establishing resources and setting up key cards. Tivit utilized demonic tutor early to find a crucial combo piece, while Storm maintained pressure with fast mana and artifact synergies. Tameshi leveraged surveil and bounce mechanics to manipulate the top of the deck and control board state, whereas Captain America focused on incremental value and disruption. A pivotal moment occurred when Tivit fetched Ancient Den, a critical artifact land that synergized with their strategy, allowing explosive plays and win conditions. The tension rose as players navigated counterspell interactions and resource management, with Storm attempting to build up storm count but facing disruption. Captain America used timely removal and silence effects to hinder opponents, but Tivit's ability to recur lands and tutors kept the pressure on. Ultimately, the game revolved around Tivit capitalizing on artifact synergies and recursion to maintain momentum and secure the win condition through a combo involving artifact lands and powerful tutors. The other players aimed to disrupt or race but were unable to overcome Tivit's consistent advantage in card advantage and board presence.