Deck Strategies
Breya, Etherium Shaper
Utilizes multiple compact artifact-based combos combined with a full suite of interaction to control the board and win through combo execution.
Kenrith, the Returned King
A Flash Hulk combo deck that seeks to assemble the combo quickly while leveraging Kenrith's versatile abilities for toolbox plays and additional value.
Kess, Dissident Mage
Focuses on leveraging graveyard recursion and control elements to generate card advantage and disrupt opponents, using Kess's ability for repeated spell casting.
Urza, Lord High Artificer
Centers around artifact synergy, generating mana and utilizing powerful blue spells and counterspells, often building a board presence with constructs and leveraging Urza's abilities.
Gameplay Insights
- 1
The players heavily contested key spells with counterspells like Force of Will and Force of Negation, shaping the flow of the game by protecting or disrupting combo assembly.
- 2
Kenrith's pilot prioritized flashing in combo pieces like Incubation Druid early to signal combo intentions and gauge opponents' responses.
- 3
Kessโs use of Dack Fayden to steal key permanents like Gilded Drake provided crucial tempo swings and board control against other combo decks.
- 4
Urza's artifact mana production and token generation created consistent pressure and resource advantage, making him a pivotal player in the interaction-heavy game.
- 5
The repeated use of tutors and card draw spells such as Imperial Seal, Demonic Tutor, and Ristic Study underscored the importance of resource manipulation and information gathering in the cEDH environment.
- 6
Players managed their life totals carefully with spells like Mental Misstep and interaction spells, balancing aggression with survival to maintain their combo potential.
Notable Cards
Force of Will
Force of Negation
Incubation Druid
Gilded Drake
Mana Crypt
Sensei's Divining Top
Mystic Remora
Dack Fayden
Windfall
Lotus Petal
Mental Misstep
Demonic Tutor
Summary
The game features a high-powered four-player cEDH match with Breya, Kenrith, Kess, and Urza as commanders, each piloted by experienced players executing their respective strategies. Early turns involved setting up mana acceleration and drawing engines, with Breya establishing board presence through interaction and combo pieces, while Kenrith aimed to assemble the Flash Hulk combo. Kess worked on graveyard value and control elements, and Urza focused on artifact synergy with mana and counterspells. Key turning points included multiple counterspell interactions around card draw and tutor effects, notably Breya and Urza using Force of Will and Force of Negation to protect their plays. Sam (Kenrith) attempted to flash in combo pieces like Incubation Druid and leveraged card draw spells such as Windfall to dig for his combo. Meanwhile, Andrew (Kess) used his graveyard recursion and control tools like Mana Drain and Dack Fayden to disrupt opponents and steal permanents. Brandon (Urza) utilized artifact mana and token generation to apply pressure, exchanging board control with Gilded Drake trades. The game progressed with careful resource management and interaction, with players attempting to assemble their win conditions while countering threats, highlighting the intense strategic depth of cEDH gameplay.