MTG Commander Gameplay | Sheoldred, Zaffai, Katilda, Esior and Akiri | EP61 thumbnail Blurred backdrop thumbnail
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MTG Commander Gameplay | Sheoldred, Zaffai, Katilda, Esior and Akiri | EP61

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Sheoldred, the Apocalypse

    Sheoldred, the Apocalypse

    Control the board with removal and life drain effects while ramping mana quickly to cast big threats and disrupt opponents, winning through attrition and overwhelming card advantage.

  • Katilda, Dawnhart Prime

    Katilda, Dawnhart Prime

    Build a wide board of humans, buffing them with +1/+1 counters to create a formidable swarm that can outpace and outdamage opponents.

  • Zaffai, Thunder Conductor

    Zaffai, Thunder Conductor

    Cast lots of low-cost spells to generate and grow an elemental token army, leveraging scry and damage triggers to maintain board presence and chip away at opponents.

  • Esior, Wardwing Familiar

    Esior, Wardwing Familiar

    Protect commanders by increasing their casting costs for opponents, control the game with counterspells and artifacts, and use flying creatures to apply pressure.

  • Akiri, Line-Slinger

    Akiri, Line-Slinger

    Utilize artifacts to boost Akiri’s attack power and maintain vigilance and first strike, focusing on combat damage and artifact synergies to control the board.

Gameplay Insights

  • 1

    Sheoldred’s early ramp with multiple mana rocks allowed for fast deployment of threats and enabled aggressive board control through removal.

  • 2

    Katilda’s ability to tap and put +1/+1 counters on all humans quickly turned her creatures into a potent offensive force, pressuring the table.

  • 3

    Zaffai’s strategy of casting multiple cheap spells to grow elemental tokens and trigger damage effects helped him maintain board presence and threaten opponents incrementally.

  • 4

    Fierce Guardianship was used effectively to counter a non-creature spell without paying mana, a key interaction that protected important plays.

  • 5

    The use of Vessel of Unrest to exile and recycle cards from graveyards added an element of control and resource denial.

  • 6

    Master of the Pranks created a symmetrical effect causing all players to discard and lose life, which synergized well with Sheoldred’s life-drain theme and forced difficult decisions.

  • 7

    Careful timing of attacks and ability triggers ensured optimal damage output while managing life totals and card advantage.

Notable Cards

  • Mana Crypt

    Mana Crypt

  • Serum Visions

    Serum Visions

  • Fierce Guardianship

    Fierce Guardianship

  • Soul Warden

    Soul Warden

  • Curious Obsession

    Curious Obsession

Gameplay Summary

The game began with a fast-paced ramp from Sheoldred, the Apocalypse, leveraging multiple mana rocks and lands to generate an impressive amount of mana early on.

Sheoldred’s player focused on aggressive removal and card draw, aiming to control the board and steadily drain opponents' life totals.

Katilda, Dawnhart Prime quickly established a human tribal strategy, deploying numerous creatures and using her ability to place +1/+1 counters, effectively turning her deck into a powerful swarm that pressured opponents with growing threats.

Zaffai, Thunder Conductor built an elemental army by casting low-cost spells to trigger his abilities, enabling him to deal incremental damage and control the battlefield through token generation and direct damage.

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