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The Spikes Bring a Boros Deck to a High Stakes Commander Game | The Spike Feeders S5E4

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kenrith, the Returned King

    Kenrith, the Returned King

    This elfball deck leverages fast mana and elf synergies to ramp explosively and build overwhelming board states. It aims to win by generating massive mana with Gaea's Cradle and other elves, then closing out the game with Kenrith's versatile abilities.

  • Gerrard, Weatherlight Hero

    Gerrard, Weatherlight Hero

    An Eggs combo deck focused on sacrificing artifact tokens to draw cards and generate value. It aims to assemble infinite combos or generate infinite mana and draw through artifact sacrifice loops.

  • Breya, Etherium Shaper

    Breya, Etherium Shaper

    A combo-oriented deck that uses Breya's ability to create Thopter tokens and combos with artifacts like Lion's Eye Diamond to generate infinite mana and combo off, often through a 'bomberman' approach of repeatedly damaging opponents.

  • Kraum, Ludevic's Opus Vial Smasher the Fierce

    Vial Smasher the Fierce and Kraum, Ludevic's Opus

    A curiosity-control deck that leverages Vial Smasher and Kraum to deal incremental damage and draw cards through enchantments like Curiosity, aiming to control the board and slowly chip away at opponents while maintaining card advantage.

Gameplay Insights

  • 1

    Early Mental Missteps and counterspells significantly delayed Breya's development, forcing her player to navigate carefully around disruption.

  • 2

    Bill's use of Cursed Totem was a pivotal play to slow down creature-based combos, particularly affecting Kenrith elfball and Breya's artifact token strategies.

  • 3

    Alex’s rapid mana acceleration through Gaea's Cradle and Chrome Mox set the stage for a powerful mid-game with disruptive planeswalkers like Oko.

  • 4

    Jerry's decision to hold off on cracking Lion's Eye Diamond immediately showed strategic caution, anticipating possible removal or disruption.

  • 5

    The interplay between disruption spells and ramp cards highlighted the high-stakes tension, with players balancing aggression and defense carefully to maintain tempo.

Notable Cards

  • Mental Misstep

    Mental Misstep

  • Cursed Totem

    Cursed Totem

  • Gaea's Cradle

    Gaea's Cradle

  • Chrome Mox

    Chrome Mox

  • Lion's Eye Diamond

    Lion's Eye Diamond

  • Oko, Thief of Crowns

    Oko, Thief of Crowns

  • Windswept Heath

    Windswept Heath

  • Bloodstained Mire

    Bloodstained Mire

  • Trinket Mage

    Trinket Mage

  • Path to Exile

    Path to Exile

  • Thought Scour

    Thought Scour

  • Sol Ring

    Sol Ring

Gameplay Summary

The game begins with intense interaction around early ramp and disruption, setting the tone for a competitive Commander match.

Jerry opens with Breya, Etherium Shaper, attempting to establish early board presence and combo potential, but faces immediate disruption from Mental Misstep and counterspells.

Bill pilots a Vial Smasher and Kraum curiosity-control deck, focusing on incremental card advantage and damage while applying pressure with Vial Smasher.

Alex pilots a Kenrith elfball deck aiming for explosive mana and elf synergies, quickly assembling mana sources like Gaea's Cradle and Chrome Mox to ramp aggressively.

Jan brings a Gerrard Eggs deck that seeks to generate value through artifact tokens and draw engines, aiming to assemble combos with minimal stax interference this game. Early turns see multiple Mental Missteps and disruption spells, including a timely Shadow of Doubt and Path to Exile, slowing down key plays like Sol Ring and Thought Scour.

Bill strategically deploys Cursed Totem to hamstring creature activation abilities and slow down combo attempts.

Alex’s elfball deck gains momentum with mana acceleration and Oko, Thief of Crowns, threatening to dominate the board.

Jerry utilizes Trinket Mage to fetch critical combo pieces like Lion's Eye Diamond, positioning Breya for a potential combo finish.

Throughout, the game features a tense tug-of-war with heavy interaction around key spells and the mana base, as players jockey for advantage and try to disrupt each other's win conditions.

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