Yuriko v Yuriko v Malcolm/Vial v Marneus | CEDH Gameplay 047 thumbnail Blurred backdrop thumbnail

Yuriko v Yuriko v Malcolm/Vial v Marneus | CEDH Gameplay 047

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Value Plays Only MTG 48 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow (Aggro)

    Swarm the board with ninjas and use ninjutsu to deliver commander damage and trigger reveals that deal incremental damage to opponents, while disrupting enemy boards with effects like Orcish Bow Masters.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow (Control)

    Control the board with disruptive artifacts like Null Rod and build up Blood Chief Ascension counters to drain opponents’ life, flipping high-impact cards off the top to finish the game.

  • Malcolm, Keen-Eyed Navigator Vial Smasher the Fierce

    Malcolm, Keen-Eyed Navigator / Vial Smasher the Fierce

    Apply fast pressure with pirates and aggressive creatures like Ragavan and capitalize on card draw and damage combos with Curiosity and Underworld Breach to quickly close out the game.

  • Marneus Calgar

    Marneus Calgar

    Generate value through token production and convert tokens into card advantage, planning to win with combos involving cards like Fast’s Oracle or Hullbreaker Horror.

Gameplay Insights

  • 1

    Dan’s Yuriko deck effectively used repeated ninjutsu activations to maximize commander damage triggers and reveal powerful cards that dealt incremental damage to all opponents.

  • 2

    Jon’s use of Null Rod and Blood Chief Ascension created a taxing environment that forced opponents to carefully consider their plays while draining life from multiple players each turn.

  • 3

    The temporary alliance formed between Jon and Tyler to focus on eliminating Dan’s aggressive Yuriko slowed down one of the main threats and showed strategic diplomacy in multiplayer CEDH environments.

  • 4

    Nick’s Malcolm/Vial Smasher deck leveraged Curiosity on Vial Smasher to generate card draw and incremental damage, building towards a fast combo kill if left unchecked.

  • 5

    Tyler’s Marneus Calgar deck balanced between board presence with tokens and holding mana to respond to threats, including key interaction like sacrificing Ranger Captain of Eos to lock down Dan’s plays.

  • 6

    Multiple forces of will and counterspells shaped the midgame, highlighting the importance of protecting key threats such as Roaming Throne and managing opponents’ disruptive cards.

Notable Cards

  • Force of Will

    Force of Will

  • Null Rod

    Null Rod

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Curiosity

    Curiosity

  • Roaming Throne

    Roaming Throne

  • Universal Automaton

    Universal Automaton

Gameplay Summary

The game featured a highly interactive multiplayer CEDH match with two different Yuriko decks facing off against Malcolm/Vial Smasher and Marneus Calgar.

Early turns involved each player setting up their mana bases and deploying key pieces such as Blood Chief Ascension, Null Rod, and Orcish Bow Masters.

Dan’s aggressive Yuriko deck focused on ninjutsu attacks and leveraging commander triggers to deal incremental damage and chip away at opponents while establishing board presence.

Jon’s controlling Yuriko deck aimed to disrupt with Null Rod and build incremental advantage with Blood Chief Ascension. Nick’s Malcolm/Vial Smasher deck pressured the table with fast pirate aggression and combo potential, using cards like Ragavan and Curiosity on Vial Smasher for card draw and damage.

Tyler’s Marneus Calgar deck generated value through token creation and card advantage engines, threatening to win via combos like fast’s oracle or Hullbreaker Horror.

Key moments included the repeated use of ninjutsu and commander damage triggers by Dan to wear down opponents, a brief truce formed between Jon and Tyler to focus on Dan, and strong interaction around Blood Chief Ascension counters that drained life from multiple players.

The game saw tight counterplay with multiple forces of will and counterspells, as well as strategic removal and ping effects to maintain board control.

Despite heavy disruption and pressure, no immediate win was achieved within the played turns shown, with all players jockeying for advantage and trying to set up their respective win conditions.

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