MAMTG cEDH S6 E7 | Freaks Ungiven | Ashaya vs Narset vs Atraxa vs Tivit thumbnail Blurred backdrop thumbnail
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MAMTG cEDH S6 E7 | Freaks Ungiven | Ashaya vs Narset vs Atraxa vs Tivit

Moderately Anonymous MTG


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Tivit, Seller of Secrets

    Tivit, Seller of Secrets

    A midrange Esper deck focused on controlling the board while assembling combo finishes involving Time S or leveraging Thassa's Oracle to win.

  • Atraxa, Grand Unifier

    Atraxa, Grand Unifier

    A layered midrange deck that uses Atraxa's abilities as an advantage engine to build toward game-ending combos.

  • Narset, Enlightened Exile

    Narset, Enlightened Exile

    A proactive combo deck that uses Narset to recast powerful combo pieces like Underworld Breach for a swift victory.

  • Ashaya, Soul of the Wild

    Ashaya, Soul of the Wild

    A combo deck aiming to generate infinite mana and overwhelm opponents with big spells like Finale of Devastation.

Gameplay Insights

  • 1

    The use of ward to protect Tivit from an opponent's removal was a pivotal interaction that maintained board presence and tempo.

  • 2

    Casting Force of Negation to protect key permanents while pitching expendable cards demonstrated tight resource management.

  • 3

    Players prioritized fetching specific combo or value cards via tutors, showing careful planning around their win conditions.

  • 4

    Interaction and timing around mana acceleration artifacts like Ancient Tomb and Lotus Cobra allowed explosive turns and enabled rapid deployment of threats.

  • 5

    The Grinding Station combo setup indicated the presence of graveyard synergy, adding another layer of complexity to the game state.

  • 6

    Voting for treasures and clues through commander triggers was leveraged to build incremental advantage in resources and card draw.

Notable Cards

  • Thassa's Oracle

    Thassa's Oracle

  • Ancient Tomb

    Ancient Tomb

  • Lotus Cobra

    Lotus Cobra

  • Demonic Tutor

    Demonic Tutor

  • Smothering Tithe

    Smothering Tithe

  • Grinding Station

    Grinding Station

  • Force of Negation

    Force of Negation

  • The One Ring

    The One Ring

  • Ranger-Captain of Eos

    Ranger-Captain of Eos

  • Esper Sentinel

    Esper Sentinel

Gameplay Summary

The game featured four competitive decks led by Tivit, Atraxa, Narset, and Ashaya, each leveraging distinct strategies to gain advantage.

Early turns saw players developing their mana bases and deploying key creatures and artifacts, with Tivit focusing on control elements and assembling combo pieces like Thassa's Oracle.

Atraxa utilized layering midrange tools and combo engines, while Narset aimed to recast powerful combos such as Underworld Breach to close out the game.

Ashaya sought to generate infinite mana and leverage Finale of Devastation to overwhelm opponents. Key moments included a critical ward interaction that removed Narset temporarily, shifting the pace and board presence.

Players exchanged threats and used tutors to fetch impactful cards such as Demonic Tutor and Smothering Tithe, while strategic use of artifacts like Ancient Tomb and Lotus Cobra accelerated board development.

A Grinding Station combo was hinted at, showing a potential graveyard synergy from one player.

The game was characterized by tactical plays around counterspells, mana acceleration, and incremental value from clues, treasures, and combat triggers.

The balance of control and combo tension defined the unfolding game state, leading to multiple win condition setups vying for dominance.

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