Please Read What Your Cards Do - Cedh Gameplay - Kenrith Vs Marath Vs Brago Vs Silas/Rograkh thumbnail Blurred backdrop thumbnail
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Please Read What Your Cards Do - Cedh Gameplay - Kenrith Vs Marath Vs Brago Vs Silas/Rograkh

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Rograkh, Son of Rohgahh Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept / Rograkh, Son of Rohgahh

    A turbo Ad Nauseam deck using zero-cost commander to enable powerful spells like Mox Amber and Call the Weak, aiming to rapidly generate mana and combo out before opponents can interact.

  • Marath, Will of the Wild

    Marath, Will of the Wild

    A Naya creature-based stax and control deck that uses Marath's ability to create tokens, manage creatures, and build up a large Hydra token to close out the game through incremental board presence and combos.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    A customizable stax deck that disrupts opponents with various stax pieces and uses Kenrith's versatile abilities to draw cards, rebuy permanents, and pump creatures for lethal damage.

  • Brago, King Eternal

    Brago, King Eternal

    An artifact stax deck that utilizes fast mana and blink effects to repeatedly trigger artifacts and permanents for advantage, while controlling the board and locking down opponents with stax elements.

Gameplay Insights

  • 1

    Marath's Deafening Silence was pivotal in shutting down non-creature spells and slowing opponents' combo potential.

  • 2

    Brago's use of blink effects on artifacts and stax pieces created continuous board disruption and resource advantage.

  • 3

    Kenrith’s flexibility in using his abilities to draw cards and pump creatures provided critical responses to opponents' threats.

  • 4

    Silas/Rograkh's fast mana and tutors were impressive but struggled to overcome the stax lock applied by other players.

  • 5

    The large Hydra token from Marath served both as a board presence and a win condition, applying steady pressure throughout the game.

  • 6

    Players had to carefully navigate timing and sequencing around stax effects like Draenei Magistrate and Kismet to maintain board presence.

  • 7

    Misplay under Deafening Silence by casting Altar of Bone highlighted the importance of understanding card interactions in stax-heavy environments.

Notable Cards

  • Deafening Silence

    Deafening Silence

  • Gilded Drake

    Gilded Drake

  • Demonic Tutor

    Demonic Tutor

  • Wheel of Fortune

    Wheel of Fortune

  • Ancient Grudge

    Ancient Grudge

  • Sensei's Divining Top

    Sensei's Divining Top

  • Underworld Breach

    Underworld Breach

  • Chain of Vapor

    Chain of Vapor

  • Kismet

    Kismet

Gameplay Summary

The game began explosively with aggressive ramp and early plays from all four commanders.

Silas Renn/Rograkh led a turbo Ad Nauseam style deck, quickly establishing fast mana and powerful tutors to dig through the deck.

Marath utilized creature-based stax and control elements to slow the table while building towards combos.

Kenrith played a meta stax build, focusing on disruption and utility with his versatile abilities, while Brago leveraged artifact stax and blink synergies to generate incremental advantage and control the board. Key turning points included Jimmy's Marath casting a Deafening Silence to shut down non-creature spells, slowing down opponents significantly, and Fernando's Brago deploying disruptive stax pieces like Draenei Magistrate and Kismet to further lock down the board.

Cheeto's Kenrith attempted to respond with removal like Ancient Grudge and Gilded Drake to disrupt opponents' threats, while Loot's Silas/Rograkh deck tried to capitalize on fast mana and recursion but was slowed by the stax effects. The Hydra token generated by Marath grew steadily, becoming a major threat on the battlefield.

Despite some misplays, including an incorrect casting of Altar of Bone under Deafening Silence, Jimmy managed to keep pressure with incremental card advantage and impactful creatures like Test of Champions and Mana Gorgon's Hydra.

The game progressed with heavy interaction, stax pieces slowing combos, and key tutors finding critical answers.

Ultimately, the game revolved around managing the stax lock while building towards a combo or lethal threat, with constant shifts in control and tempo.

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