Deck Strategies
Gonti, Canny Acquisitor
Steals and casts opponents’ spells by exiling the top card of their library when dealing combat damage, gaining value and disrupting opponents while playing spells at a reduced cost.
Stella Lee, Wild Card
Exiles cards from the top of the library after casting multiple spells each turn and can copy instants or sorceries, enabling a spell-heavy, storm-like approach with high-value play sequences.
Olivia, Opulent Outlaw
Generates treasures when Outlaw creatures deal combat damage and can sacrifice treasures to put +1/+1 counters on all creatures, focusing on aggressive combat and board-wide buffs.
Yuma, Proud Protector
Leverages deserts and land sacrifice to draw cards and create plant tokens with reach, using graveyard recursion and land synergies to maintain card advantage and board presence.
Gameplay Insights
- 1
The bounty system introduced incremental rewards that encouraged specific deck actions like putting lands into the graveyard, which synergized particularly well with Yuma’s land sacrifice and desert theme.
- 2
Olivia’s ability to generate treasures from Outlaws dealing combat damage created a resource engine that could be converted into board-wide buffs, increasing threat density.
- 3
Gonti’s ability to cast exiled opponent spells at a discount can disrupt opponents’ plans while expanding his own toolkit.
- 4
Stella Lee’s potential for copying instant and sorcery spells after casting multiple spells per turn hinted at a powerful combo or storm strategy, though it requires careful mana and spell sequencing.
- 5
Using Encore to return high-cost creatures from the graveyard provided resilience and a late-game presence that could shift board control.
Notable Cards
Gonti, Canny Acquisitor
Stella Lee, Wild Card
Olivia, Opulent Outlaw
Yuma, Proud Protector
Impulsive Pilferer
Conduit Pylons
Eccentric Farmer
Swiftfoot Boots
Summary
The game began with players deploying their mana bases and setting up early plays, including ramp and card selection spells. Each commander brought a distinct value engine to the table: Gonti focused on stealing and casting opponents' spells, Stella Lee aimed to exile and play extra spells while copying instants or sorceries, Olivia generated treasures through combat damage by Outlaws and then pumped the board, and Yuma leveraged land-sacrifice synergies with deserts to generate card draw and tokens. Early turns were quiet as players developed their mana and began assembling their strategies. A unique game mechanic introduced was the bounty system, which revealed a bounty card starting on the third turn and gave rewards if players met specific conditions, such as putting lands into the graveyard. This added an additional layer of interaction and incentivized certain plays. Yuma’s deck took advantage of the bounty that rewarded land sacrifice by triggering the effect during the end step, gaining treasures and card advantage. Olivia's treasures and token generation also synergized well with her ability to boost creatures. The game was shaping toward a value and resource accumulation battle, with players looking to leverage their commanders' incremental advantages alongside the bounty rewards. The play of Encore cards from the graveyard hinted at potential late-game board presence and resilience, suggesting that the game would escalate as more powerful creatures returned to the battlefield.