Deck Strategies
Memnarch
Ramp up and control the board by stealing opponent's permanents.
Xenagos, God of Revels
Ramp up and generate big threats with Xenagos's ability to double a creature's power.
Marwyn, the Nurturer
Ramp up with elves and use Marwyn's ability to generate large amounts of green mana.
Inferno of the Star Mounts
Ramp up and deal direct damage using Inferno's power boosting ability.
Gameplay Insights
- 1
The Ancient Copper Dragon played a significant role in the game, especially after it was copied by Memnarch. It generated a large amount of treasure tokens for the Inferno player.
- 2
The use of Mana Drain to counter Xenagos was a strategic decision that led to the early exit of the Xenagos player.
- 3
Chandra, Dressed to Kill provided continuous mana advantage and chip damage for the Inferno player.
- 4
The potential threat of All is Dust could have been a game-changer, but Memnarch did not have enough mana to cast it in the key turn.
Notable Cards
Ancient Copper Dragon
Mana Drain
Inferno of the Star Mounts
Chandra, Dressed to Kill
All Is Dust
Summary
The game started off with four commanders, Memnarch, Xenagos, God of Revels, Marwyn, the Nurturer, and Inferno of the Star Mounts. Memnarch's strategy was to ramp up and then control the board using its theft abilities. The game saw an early exit of the Xenagos player, leading to a showdown between the mono-colored decks. Inferno of the Star Mounts posed a significant threat by amassing a large quantity of treasure tokens with the help of the Ancient Copper Dragon, which was copied by Memnarch. The Inferno player used the treasures to activate Inferno's ability, dealing massive damage. Despite the looming threat of Inferno, Memnarch tried to maintain control and Marwyn attempted to ramp up and establish a strong board presence.