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WNL 63 | Wrath of Mom | Live MTG EDH | Commander Gameplay

Cardboard Command


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Varolz, the Scar-Striped

    Varolz, the Scar-Striped

    Utilizes scavenge to exile creatures from the graveyard, placing +1/+1 counters on Varolz or other creatures, growing them large and threatening while maintaining board presence through graveyard value.

  • Kresh the Bloodbraided

    Kresh the Bloodbraided

    Focuses on sacrificing creatures to grow Kresh's power and toughness, then flinging creatures for direct damage to opponents, combining creature sacrifice with damage output.

  • Grismold, the Dreadsower

    Grismold, the Dreadsower

    Generates and sacrifices token creatures to build large trampling threats, leveraging token production and sacrifice for continuous growth and board dominance.

  • Isshin, Two Heavens as One

    Isshin, Two Heavens as One

    Maximizes combat damage by doubling attack triggers, aiming for multiple strike phases or buff effects to overwhelm opponents with repeated damage.

Gameplay Insights

  • 1

    Sacrifice and token generation synergy with Grismold allowed for explosive growth in creature size and board presence.

  • 2

    Varolz's scavenge mechanic created a scalable threat that grew with each creature death, pressuring opponents effectively.

  • 3

    Kresh's strategy of flinging sacrificed creatures for damage provided an alternative win condition beyond combat damage.

  • 4

    Isshin's ability to double attack triggers incentivized aggressive combat phases to maximize damage output quickly.

Notable Cards

  • Fierce Empath

    Fierce Empath

  • Sol Ring

    Sol Ring

  • Blighted Woodland

    Blighted Woodland

  • Smoldering Marsh

    Smoldering Marsh

Gameplay Summary

The game began with each player establishing their board presence and mana base, with early ramp and creature plays setting the stage for the midgame.

Varolz, the Scar-Striped focused on leveraging scavenge abilities from creatures in the graveyard to build large threats, while Kresh the Bloodbraided aimed to grow stronger by sacrificing creatures and then using them as flinging damage sources.

Grismold, the Dreadsower generated token creatures to sacrifice for growth, aiming to trample over opponents with a beefy board.

Isshin, Two Heavens as One looked to double attack triggers to maximize damage output and combat effectiveness. Key moments included the deployment of powerful creatures and synergistic plays such as Fierce Empath fetching high-impact creatures, and token generation combined with sacrifice outlets increasing board pressure.

The game featured a strong interplay between board wipes, token strategies, and graveyard interactions leading to escalating threats.

Ultimately, the win condition revolved around overwhelming opponents through either explosive damage from flinging creatures or trample-based combat damage from large creatures enhanced by sacrifice and counter synergies.

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