Deck Strategies
Roxanne, Starfall Savant
Generate artifact tokens that deal damage on entry and ramp mana, supporting a burn and artifact synergy strategy to control the board and pressure opponents.
Lord Windgrace
Leverage landfall and graveyard recursion with planeswalker abilities to ramp lands, disrupt opponents, and create a wide board presence with cat warrior tokens.
Nahiri, Forged in Fury
Equip creatures aggressively with equipment to enhance combat damage, using Nahiri's ability to exile and cast equipment for free to maintain pressure.
Atla Palani, Nest Tender
Create 0/1 egg tokens and capitalize on their deaths to cheat large creatures onto the battlefield, focusing on angel tribal synergies and token generation.
Gameplay Insights
- 1
Early mana acceleration with cards like Soul Ring and Cultivate allowed players to quickly deploy threats and maintain tempo.
- 2
Roxanne's meteorite tokens provided both incremental damage and mana ramp, creating a versatile board presence.
- 3
The equipment deck's use of Kellen doubled strike and protection made it a primary threat, forcing players to focus defensive efforts there.
- 4
Atla Palani's ability to generate eggs and then sacrifice them to cheat creatures onto the battlefield set up potential explosive midgame swings.
- 5
Lord Windgrace's planeswalker abilities offered strong land recursion and board control options, affecting the overall game pacing.
- 6
Players balanced aggression and resource development carefully, with early combat shaping the flow of the game and setting up for larger plays.
Notable Cards
Cultivate
Roxanne, Starfall Savant
Lord Windgrace
Atla Palani, Nest Tender
Oracle of Mul Daya
Retreat to Hagra
Summary
The Commander game featured four players piloting distinct decks: a cat-themed equipment aggro deck, a landfall and graveyard recursion deck, an artifact token and burn synergy deck, and an angel tribal with token generation. Early turns focused on mana ramp and setting up board presence, with key plays like deploying Soul Ring, Cultivate, and fetch lands to accelerate development. The equipment deck quickly established a formidable board with Kellen, the F-12 Blooded, and multiple swords, leveraging double strike and protection to apply pressure. Meanwhile, the Lord Windgrace player focused on land recursion and control elements, utilizing his planeswalker's abilities to manipulate lands and the graveyard. The angel tribal deck generated tokens through Atla Palani's Nest Tender ability, preparing for potential explosive creature drops upon egg deaths. Roxanne, Starfall Savant, created meteorite tokens that dealt damage on entry, adding a steady source of removal and mana. Tensions rose as aggressive attacks and strategic damage distribution shaped the board state, with players wary of each other's growing threats. The game revolved around tempo plays, artifact synergies, and land-based interactions, with the equipment deck's rapid growth and double strike attacks standing out as a dominant force threatening to close the game.