Deck Strategies
Rograkh, Son of Rohgahh
A hatebears stax deck aimed at disrupting opponents’ plans with aggressive creatures and taxing effects, leveraging efficient mana rocks to deploy threats quickly.
Thrasios, Triton Hero
A combo/control deck focused on artifact acceleration and recursion to assemble infinite mana combos and control the board through spells and disruption.
Tayam, Luminous Enigma
A stax/control deck that uses taxing effects, counterspells, and card advantage to slow down opponents and lock the game in a controlling position.
Shorikai, Genesis Engine
A card advantage and combo engine deck that leverages artifact synergies to draw and discard efficiently, setting up infinite combos involving Underworld Breach and Isochron Scepter.
Silas Renn, Seeker Adept
An artifact-centric rogue deck that generates value through equipment and recursion, aiming to disrupt opponents while maintaining a steady stream of threats.
Gameplay Insights
- 1
Sacrificing Rograkh with Flare of Duplication to copy Enlightened Tutor enabled a critical combo setup involving Underworld Breach and Opposition Agent.
- 2
Shorikai’s ability to draw two and discard one, combined with artifact untaps via Gilded Lotus and other mana rocks, allowed for infinite mana and card draw loops.
- 3
The use of Blind Obedience during the lockout phase effectively drained opponents and prevented them from casting spells, closing the game decisively.
- 4
Players balanced early aggression and disruption with careful mana acceleration, but the combination of recursion and card advantage engines ultimately dictated the game outcome.
- 5
Despite early slow starts and some misplays, the final infinite combo and stax lock demonstrated the power of artifact synergies and recursion in cEDH.
Notable Cards
Underworld Breach
Isochron Scepter
Opposition Agent
Blind Obedience
Flare of Duplication
Skullclamp
Dragon's Rage Channeler
Mox Amber
Mox Diamond
Talisman of Dominance
Summary
The game began with players developing their boards and ramping mana through artifacts and lands, with early interactions including targeted disruption and some card draw optimizations. Rograkh and Silas Renn players focused on efficient hatebear creatures and artifact synergies, while Shorikai’s pilot and draw engine was steadily built up. Tayam utilized stax elements and control, and Thrasios/Rogr, through artifact mana and recursion, aimed to assemble a combo or control lock. A pivotal moment occurred when Shorikai’s player executed a flare of duplication combined with sacrificing Rograkh, enabling a powerful setup with Underworld Breach, Isochron Scepter, and Opposition Agent, creating infinite mana and draw engines. This allowed for a rapid cycle of drawing and discarding to find Blind Obedience and lock opponents down with drain triggers. Despite some early misplays, the game culminated in a strong lockout combo from Shorikai’s deck, ending the game by denying opponents meaningful plays through counters and resource denial.